7 Commits

Author SHA1 Message Date
Erik
0078be8e9a Update Windows Github Actions runner from 2019 to 2022 (#309)
* Attempt to update Windows action runner to 2022

* Fix VS path
2025-07-24 01:27:27 -05:00
b617456aa1 Include tabledata in CI builds 2025-02-11 17:30:35 -08:00
935ee1bf6f CI fixes 2025-02-11 17:19:27 -08:00
43a2504357 Update Dockerfile, license, and readme 2025-02-10 18:43:01 -08:00
ca196bf620 Add windows dev setup script 2025-01-30 21:33:05 -08:00
6b9ae4c325 Validate name wheel names 2025-01-06 23:43:37 -05:00
d06c324aa3 Send namereq event on name change as well 2025-01-05 22:30:55 -05:00
14 changed files with 221 additions and 57 deletions

View File

@@ -8,6 +8,7 @@ on:
- .github/workflows/check-builds.yaml
- CMakeLists.txt
- Makefile
- tdata
pull_request:
types: [opened, reopened, synchronize, ready_for_review]
paths:
@@ -19,7 +20,7 @@ on:
jobs:
ubuntu-build:
runs-on: ubuntu-latest
runs-on: ubuntu-22.04
steps:
- name: Set environment
run: echo "SHORT_SHA=${GITHUB_SHA::7}" >> $GITHUB_ENV
@@ -48,6 +49,7 @@ jobs:
Rename-Item -Path "bin/fusion" -newName "$version-fusion"
Write-Output "Built version $version"
}
Copy-Item -Path "tdata" -Destination "bin/tdata" -Recurse
Copy-Item -Path "sql" -Destination "bin/sql" -Recurse
Copy-Item -Path "config.ini" -Destination "bin"
shell: pwsh
@@ -58,7 +60,7 @@ jobs:
path: bin
windows-build:
runs-on: windows-2019
runs-on: windows-2022
steps:
- name: Set environment
run: $s = $env:GITHUB_SHA.subString(0, 7); echo "SHORT_SHA=$s" >> $env:GITHUB_ENV
@@ -73,7 +75,7 @@ jobs:
$configurations = "Release"
# "Debug" builds are disabled, since we don't really need them
$vsPath = "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise"
$vsPath = "C:\Program Files\Microsoft Visual Studio\2022\Enterprise"
Import-Module "$vsPath\Common7\Tools\Microsoft.VisualStudio.DevShell.dll"
Enter-VsDevShell -VsInstallPath $vsPath -SkipAutomaticLocation
@@ -100,6 +102,7 @@ jobs:
}
Rename-Item -Path "bin/$configuration" -newName "$version-$configuration"
Write-Output "Built version $version $configuration"
Copy-Item -Path "tdata" -Destination "bin/$version-$configuration/tdata" -Recurse
Copy-Item -Path "sql" -Destination "bin/$version-$configuration/sql" -Recurse
Copy-Item -Path "config.ini" -Destination "bin/$version-$configuration"
}
@@ -108,11 +111,11 @@ jobs:
- name: Upload build artifact
uses: actions/upload-artifact@v4
with:
name: 'windows-vs2019-bin-x64-${{ env.SHORT_SHA }}'
name: 'windows-vs2022-bin-x64-${{ env.SHORT_SHA }}'
path: bin
copy-artifacts:
if: github.event_name != 'pull_request' && github.ref == 'refs/heads/master'
if: github.event_name != 'pull_request' && (github.ref_type == 'tag' || github.ref_name == 'master')
runs-on: ubuntu-latest
needs: [windows-build, ubuntu-build]
env:
@@ -121,7 +124,6 @@ jobs:
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
fetch-depth: 0
- run: |
GITDESC=$(git describe --tags)

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@@ -38,4 +38,4 @@ EXPOSE 23000/tcp
EXPOSE 23001/tcp
EXPOSE 8003/tcp
LABEL Name=openfusion Version=1.6.0
LABEL Name=openfusion Version=2.0.0

View File

@@ -1,6 +1,6 @@
MIT License
Copyright (c) 2020-2024 OpenFusion Contributors
Copyright (c) 2020-2025 OpenFusion Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View File

@@ -14,22 +14,22 @@ OpenFusion is a reverse-engineered server for FusionFall. It primarily targets v
### Getting Started
#### Method A: Installer (Easiest)
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6-Installer.exe) - choose to run the file.
2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
1. Download the launcher installer by clicking [here](https://github.com/OpenFusionProject/OpenFusionLauncher/releases/latest/download/OpenFusionLauncher-Windows-Installer.exe) - choose to run the file.
2. After a few moments, the launcher should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
#### Method B: Standalone .zip file
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6.zip).
1. Download the launcher from [here](https://github.com/OpenFusionProject/OpenFusionLauncher/releases/latest/download/OpenFusionLauncher-Windows-Portable.zip).
2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
3. Run OpenFusionLauncher.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
5. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 4.
Instructions for getting the client to run on Linux through Wine can be found [here](https://openfusion.dev/docs/guides/running-on-linux/).
### Hosting a server
1. Grab `OpenFusionServer-1.6-Original.zip` or `OpenFusionServer-1.6-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.6).
1. Grab `OpenFusionServer-Windows-Original.zip` or `OpenFusionServer-Windows-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/latest).
2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
3. Add a new server to the client's list:
1. For Description, enter anything you want. This is what will show up in the server list.

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@@ -12,6 +12,8 @@ sandbox=true
[login]
# must be kept in sync with loginInfo.php
port=23000
# will all name wheel names be approved instantly?
acceptallwheelnames=true
# will all custom names be approved instantly?
acceptallcustomnames=true
# should attempts to log into non-existent accounts

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@@ -620,7 +620,7 @@ std::string PlayerManager::getPlayerName(Player *plr, bool id) {
if (plr == nullptr)
return "NOT IN GAME";
if (plr->PCStyle.iNameCheck == 0) {
if (plr->PCStyle.iNameCheck != 1) {
return "Player " + std::to_string(plr->iID);
}

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@@ -1,5 +1,7 @@
#include "TableData.hpp"
#include "servers/CNLoginServer.hpp"
#include "NPCManager.hpp"
#include "Missions.hpp"
#include "Items.hpp"
@@ -79,6 +81,25 @@ static void loadXDT(json& xdtData) {
NPCManager::NPCData = xdtData["m_pNpcTable"]["m_pNpcData"];
try {
// load name wheel names
json firstNameData = xdtData["m_pNameTable"]["m_pFirstName"];
for (json::iterator _name = firstNameData.begin(); _name != firstNameData.end(); _name++) {
auto name = _name.value();
LoginServer::WheelFirstNames.push_back(name["m_pstrNameString"]);
}
json middleNameData = xdtData["m_pNameTable"]["m_pMiddleName"];
for (json::iterator _name = middleNameData.begin(); _name != middleNameData.end(); _name++) {
auto name = _name.value();
LoginServer::WheelMiddleNames.push_back(name["m_pstrNameString"]);
}
json lastNameData = xdtData["m_pNameTable"]["m_pLastName"];
for (json::iterator _name = lastNameData.begin(); _name != lastNameData.end(); _name++) {
auto name = _name.value();
LoginServer::WheelLastNames.push_back(name["m_pstrNameString"]);
}
// load warps
json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];

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@@ -69,7 +69,7 @@ namespace Database {
bool isNameFree(std::string firstName, std::string lastName);
bool isSlotFree(int accountId, int slotNum);
/// returns ID, 0 if something failed
int createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID);
int createCharacter(int slot, int accountId, const char* firstName, const char* lastName, int nameCheck);
/// returns true if query succeeded
bool finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character, int accountId);
/// returns true if query succeeded
@@ -85,7 +85,7 @@ namespace Database {
};
void evaluateCustomName(int characterID, CustomName decision);
/// returns true if query succeeded
bool changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save, int accountId);
bool changeName(int playerId, int accountId, const char* firstName, const char* lastName, int nameCheck);
// getting players
void getPlayer(Player* plr, int id);

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@@ -2,6 +2,8 @@
#include "db/internal.hpp"
#include "servers/CNLoginServer.hpp"
#include "bcrypt/BCrypt.hpp"
void Database::findAccount(Account* account, std::string login) {
@@ -291,7 +293,7 @@ bool Database::isSlotFree(int accountId, int slotNum) {
return result;
}
int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID) {
int Database::createCharacter(int slot, int accountId, const char* firstName, const char* lastName, int nameCheck) {
std::lock_guard<std::mutex> lock(dbCrit);
sqlite3_exec(db, "BEGIN TRANSACTION;", NULL, NULL, NULL);
@@ -304,22 +306,17 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
)";
sqlite3_stmt* stmt;
std::string firstName = AUTOU16TOU8(save->szFirstName);
std::string lastName = AUTOU16TOU8(save->szLastName);
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, AccountID);
sqlite3_bind_int(stmt, 2, save->iSlotNum);
sqlite3_bind_text(stmt, 3, firstName.c_str(), -1, NULL);
sqlite3_bind_text(stmt, 4, lastName.c_str(), -1, NULL);
sqlite3_bind_int(stmt, 1, accountId);
sqlite3_bind_int(stmt, 2, slot);
sqlite3_bind_text(stmt, 3, firstName, -1, NULL);
sqlite3_bind_text(stmt, 4, lastName, -1, NULL);
sqlite3_bind_int(stmt, 5, settings::SPAWN_X);
sqlite3_bind_int(stmt, 6, settings::SPAWN_Y);
sqlite3_bind_int(stmt, 7, settings::SPAWN_Z);
sqlite3_bind_int(stmt, 8, settings::SPAWN_ANGLE);
sqlite3_bind_int(stmt, 9, PC_MAXHEALTH(1));
// if FNCode isn't 0, it's a wheel name
int nameCheck = (settings::APPROVEALLNAMES || save->iFNCode) ? 1 : 0;
sqlite3_bind_int(stmt, 10, nameCheck);
// blobs
@@ -648,7 +645,7 @@ void Database::evaluateCustomName(int characterID, CustomName decision) {
sqlite3_finalize(stmt);
}
bool Database::changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save, int accountId) {
bool Database::changeName(int playerId, int accountId, const char* firstName, const char* lastName, int nameCheck) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
@@ -662,15 +659,10 @@ bool Database::changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save, int accountId) {
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
std::string firstName = AUTOU16TOU8(save->szFirstName);
std::string lastName = AUTOU16TOU8(save->szLastName);
sqlite3_bind_text(stmt, 1, firstName.c_str(), -1, NULL);
sqlite3_bind_text(stmt, 2, lastName.c_str(), -1, NULL);
// if FNCode isn't 0, it's a wheel name
int nameCheck = (settings::APPROVEALLNAMES || save->iFNCode) ? 1 : 0;
sqlite3_bind_text(stmt, 1, firstName, -1, NULL);
sqlite3_bind_text(stmt, 2, lastName, -1, NULL);
sqlite3_bind_int(stmt, 3, nameCheck);
sqlite3_bind_int(stmt, 4, save->iPCUID);
sqlite3_bind_int(stmt, 4, playerId);
sqlite3_bind_int(stmt, 5, accountId);
int rc = sqlite3_step(stmt);

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@@ -13,6 +13,12 @@
std::map<CNSocket*, CNLoginData> CNLoginServer::loginSessions;
namespace LoginServer {
std::vector<std::string> WheelFirstNames;
std::vector<std::string> WheelMiddleNames;
std::vector<std::string> WheelLastNames;
}
CNLoginServer::CNLoginServer(uint16_t p) {
serverType = "login";
port = p;
@@ -286,10 +292,29 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
int errorCode = 0;
if (!CNLoginServer::isCharacterNameGood(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 4;
} else if (!Database::isNameFree(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 1;
std::string firstName = AUTOU16TOU8(save->szFirstName);
std::string lastName = AUTOU16TOU8(save->szLastName);
int nameCheck = 0;
// if FNCode isn't 0, it's a wheel name
if (save->iFNCode != 0) {
if (!CNLoginServer::isNameWheelNameGood(save->iFNCode, save->iMNCode, save->iLNCode, firstName, lastName)) {
errorCode = 4;
} else {
nameCheck = settings:: APPROVEWHEELNAMES ? 1 : 0;
}
} else {
// custom name
nameCheck = settings::APPROVECUSTOMNAMES ? 1 : 0;
}
if (errorCode == 0) {
if (!CNLoginServer::isCharacterNameGood(firstName, lastName)) {
errorCode = 4;
} else if (!Database::isNameFree(firstName, lastName)) {
errorCode = 1;
}
}
if (errorCode != 0) {
@@ -307,19 +332,16 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
if (!Database::isSlotFree(loginSessions[sock].userID, save->iSlotNum))
return invalidCharacter(sock);
resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
resp.iPC_UID = Database::createCharacter(save->iSlotNum, loginSessions[sock].userID, firstName.c_str(), lastName.c_str(), nameCheck);
// if query somehow failed
if (resp.iPC_UID == 0) {
std::cout << "[WARN] Login Server: Database failed to create new character!" << std::endl;
return invalidCharacter(sock);
}
Player plr;
Database::getPlayer(&plr, (int)resp.iPC_UID);
// fire name check event if needed
if (plr.PCStyle.iNameCheck == 0) {
std::string namereq = std::to_string(resp.iPC_UID) + " " + AUTOU16TOU8(save->szFirstName) + " " + AUTOU16TOU8(save->szLastName);
if (nameCheck != 1) {
std::string namereq = std::to_string(resp.iPC_UID) + " " + firstName + " " + lastName;
Monitor::namereqs.push_back(namereq);
}
@@ -338,8 +360,8 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
DEBUGLOG(
std::cout << "Login Server: new character created" << std::endl;
std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
std::cout << "\tName: " << AUTOU16TOU8(save->szFirstName) << " " << AUTOU16TOU8(save->szLastName);
if (plr.PCStyle.iNameCheck == 0) std::cout << " (pending approval)";
std::cout << "\tName: " << firstName << " " << lastName;
if (nameCheck != 1) std::cout << " (pending approval)";
std::cout << std::endl;
)
}
@@ -507,11 +529,30 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
auto save = (sP_CL2LS_REQ_CHANGE_CHAR_NAME*)data->buf;
int errorCode = 0;
if (!CNLoginServer::isCharacterNameGood(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 4;
std::string firstName = AUTOU16TOU8(save->szFirstName);
std::string lastName = AUTOU16TOU8(save->szLastName);
int nameCheck = 0;
// if FNCode isn't 0, it's a wheel name
if (save->iFNCode != 0) {
if (!CNLoginServer::isNameWheelNameGood(save->iFNCode, save->iMNCode, save->iLNCode, firstName, lastName)) {
errorCode = 4;
} else {
nameCheck = settings::APPROVEWHEELNAMES ? 1 : 0;
}
} else {
// custom name
nameCheck = settings::APPROVECUSTOMNAMES ? 1 : 0;
}
else if (!Database::isNameFree(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 1;
if (errorCode == 0) {
if (!CNLoginServer::isCharacterNameGood(firstName, lastName)) {
errorCode = 4;
}
else if (!Database::isNameFree(firstName, lastName)) {
errorCode = 1;
}
}
if (errorCode != 0) {
@@ -526,9 +567,15 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
return;
}
if (!Database::changeName(save, loginSessions[sock].userID))
if (!Database::changeName(save->iPCUID, loginSessions[sock].userID, firstName.c_str(), lastName.c_str(), nameCheck))
return invalidCharacter(sock);
// fire name check event if needed
if (nameCheck != 1) {
std::string namereq = std::to_string(save->iPCUID) + " " + firstName + " " + lastName;
Monitor::namereqs.push_back(namereq);
}
INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
resp.iPC_UID = save->iPCUID;
memcpy(resp.szFirstName, save->szFirstName, sizeof(resp.szFirstName));
@@ -540,8 +587,10 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
sock->sendPacket(resp, P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC);
DEBUGLOG(
std::cout << "Login Server: Name check success for character [" << save->iPCUID << "]" << std::endl;
std::cout << "\tNew name: " << AUTOU16TOU8(save->szFirstName) << " " << AUTOU16TOU8(save->szLastName) << std::endl;
std::cout << "Login Server: Name change request for character [" << save->iPCUID << "]" << std::endl;
std::cout << "\tNew name: " << firstName << " " << lastName;
if (nameCheck != 1) std::cout << " (pending approval)";
std::cout << std::endl;
)
}
@@ -634,6 +683,42 @@ bool CNLoginServer::isPasswordCorrect(std::string actualPassword, std::string tr
return BCrypt::validatePassword(tryPassword, actualPassword);
}
bool CNLoginServer::isNameWheelNameGood(int fnCode, int mnCode, int lnCode, std::string& firstName, std::string& lastName) {
if (fnCode >= LoginServer::WheelFirstNames.size()
|| mnCode >= LoginServer::WheelMiddleNames.size()
|| lnCode >= LoginServer::WheelLastNames.size()) {
std::cout << "[WARN] Login Server: Invalid name codes received: " << fnCode << " " << mnCode << " " << lnCode << std::endl;
return false;
}
// client sends 1 if not selected for these. they point to a single blank space. why.
// just change them to 0, which points to an empty string; keeps the code much cleaner
if (mnCode == 1) mnCode = 0;
if (lnCode == 1) lnCode = 0;
std::string firstNameFromWheel = LoginServer::WheelFirstNames[fnCode];
std::string middleNamePart = LoginServer::WheelMiddleNames[mnCode];
std::string lastNamePart = LoginServer::WheelLastNames[lnCode];
if (mnCode != 0 && middleNamePart[middleNamePart.size() - 1] != ' ') {
// If there's a middle name, we need to lowercase the last name
std::transform(lastNamePart.begin(), lastNamePart.end(), lastNamePart.begin(), ::tolower);
}
std::string lastNameFromWheel = middleNamePart + lastNamePart;
if (firstNameFromWheel.empty() || lastNameFromWheel.empty()) {
std::cout << "[WARN] Login Server: Invalid wheel name combo: " << fnCode << " " << mnCode << " " << lnCode << std::endl;
return false;
}
if (firstName != firstNameFromWheel || lastName != lastNameFromWheel) {
std::cout << "[WARN] Login Server: Name wheel mismatch. Expected " << firstNameFromWheel << " " << lastNameFromWheel << ", got " << firstName << " " << lastName << std::endl;
return false;
}
return true;
}
bool CNLoginServer::isCharacterNameGood(std::string Firstname, std::string Lastname) {
//Allow alphanumeric and dot characters in names(disallows dot and space characters at the beginning of a name)
std::regex firstnamecheck(R"(((?! )(?!\.)[a-zA-Z0-9]*\.{0,1}(?!\.+ +)[a-zA-Z0-9]* {0,1}(?! +))*$)");

View File

@@ -7,6 +7,12 @@
#include <map>
namespace LoginServer {
extern std::vector<std::string> WheelFirstNames;
extern std::vector<std::string> WheelMiddleNames;
extern std::vector<std::string> WheelLastNames;
}
struct CNLoginData {
int userID;
time_t lastHeartbeat;
@@ -51,6 +57,7 @@ private:
static bool isPasswordGood(std::string& password);
static bool isPasswordCorrect(std::string actualPassword, std::string tryPassword);
static bool isAccountInUse(int accountId);
static bool isNameWheelNameGood(int fnCode, int mnCode, int lnCode, std::string& firstName, std::string& lastName);
static bool isCharacterNameGood(std::string Firstname, std::string Lastname);
static bool isAuthMethodAllowed(AuthMethod authMethod);
static bool checkUsername(CNSocket* sock, std::string& username);

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@@ -12,7 +12,8 @@ bool settings::SANDBOX = true;
std::string settings::SANDBOXEXTRAPATH = "";
int settings::LOGINPORT = 23000;
bool settings::APPROVEALLNAMES = true;
bool settings::APPROVEWHEELNAMES = true;
bool settings::APPROVECUSTOMNAMES = true;
bool settings::AUTOCREATEACCOUNTS = true;
std::string settings::AUTHMETHODS = "password";
int settings::DBSAVEINTERVAL = 240;
@@ -89,7 +90,8 @@ void settings::init() {
SANDBOX = reader.GetBoolean("", "sandbox", SANDBOX);
SANDBOXEXTRAPATH = reader.Get("", "sandboxextrapath", SANDBOXEXTRAPATH);
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
APPROVEALLNAMES = reader.GetBoolean("login", "acceptallcustomnames", APPROVEALLNAMES);
APPROVEWHEELNAMES = reader.GetBoolean("login", "acceptallwheelnames", APPROVEWHEELNAMES);
APPROVECUSTOMNAMES = reader.GetBoolean("login", "acceptallcustomnames", APPROVECUSTOMNAMES);
AUTOCREATEACCOUNTS = reader.GetBoolean("login", "autocreateaccounts", AUTOCREATEACCOUNTS);
AUTHMETHODS = reader.Get("login", "authmethods", AUTHMETHODS);
DBSAVEINTERVAL = reader.GetInteger("login", "dbsaveinterval", DBSAVEINTERVAL);

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@@ -9,7 +9,8 @@ namespace settings {
extern bool SANDBOX;
extern std::string SANDBOXEXTRAPATH;
extern int LOGINPORT;
extern bool APPROVEALLNAMES;
extern bool APPROVEWHEELNAMES;
extern bool APPROVECUSTOMNAMES;
extern bool AUTOCREATEACCOUNTS;
extern std::string AUTHMETHODS;
extern int DBSAVEINTERVAL;

52
win-setup.ps1 Normal file
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@@ -0,0 +1,52 @@
# Run this first if needed:
# Set-ExecutionPolicy -ExecutionPolicy Bypass -Scope Process
param (
# height of largest column without top bar
[Parameter(Mandatory=$true)]
[string]$protocolVersion
)
$ErrorActionPreference = 'Stop'
# check for vscmd
if ([string]::IsNullOrEmpty($env:VSCMD_VER)) {
Write-Host 'Must be run inside of VS Developer Powershell'
exit 1
}
# check for git
try {
$git_version = git --version
} catch {
Write-Host 'git not installed'
exit 1
}
# setup vcpkg
if (Test-Path -Path 'vcpkg\') {
Write-Host 'vcpkg already setup'
} else {
Write-Host 'Setting up vcpkg...'
git clone "https://github.com/microsoft/vcpkg.git"
}
if (-not (Test-Path -Path 'vcpkg\vcpkg.exe')) {
Write-Host 'Bootstrapping vcpkg...'
Start-Process -Wait -NoNewWindow -FilePath 'vcpkg\bootstrap-vcpkg.bat' -ArgumentList '-disableMetrics'
}
$env:VCPKG_ROOT='' # ignore msvc's vcpkg root, it doesn't work
$vcpkg = (Resolve-Path -Path '.\vcpkg')
Write-Host "vcpkg installed to $vcpkg"
Start-Process -Wait -NoNewWindow -FilePath 'vcpkg\vcpkg.exe' -ArgumentList 'install sqlite3:x64-windows'
# setup cmake project
if (Test-Path -Path 'build\') {
Write-Host 'cmake project already setup';
} else {
Write-Host 'Setting up cmake project...'
Start-Process -Wait -NoNewWindow -FilePath 'cmake' -ArgumentList "-B build -DPROTOCOL_VERSION=$protocolVersion -DCMAKE_TOOLCHAIN_FILE=$vcpkg\scripts\buildsystems\vcpkg.cmake"
}
Write-Host 'Done!'
$sln = (Resolve-Path -Path '.\build\OpenFusion.sln')
Write-Host "Solution file is at $sln"