113ecc8f60
Refactored passive nano powers.
2020-09-21 19:51:30 +02:00
dc9de5a54a
Cleaned up implementation of active nano powers.
2020-09-21 19:51:30 +02:00
0fc072d591
Initial implementation of nano powers.
2020-09-21 19:51:30 +02:00
Ariii
3865249387
Vendors, set nano skill command + serverside command issues fixed ( #74 )
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Added basic shopkeeper functions, a player can buy the preset 3 items (cannonbolt set), all shopkeepers have the same items atm (need to check the shopkeeper tabledata), setting itemprice is something I didn't figure out.
Added set nano skill command
Implemented a switch for certain commands like health/taros/fusionmatter etc to be handled on the serverside aswell
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-11 23:19:03 +02:00
41898bb6b7
Fix a bug where nanos aren't unsummoned when unequipped.
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Thanks fabriXfinn for reporting it.
Also improved sanity checks.
2020-08-25 20:30:20 +02:00
651ccba932
Replace ifdef guards with #pragma once
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tl;dr this has potentially significant compilation speed benefits.
2020-08-23 19:14:54 +02:00
Onii-chan
56bf0db20d
Added more nano features (commands, equip & unequip, powers) ( #26 )
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* Revert "fixed window build"
This reverts commit b94f602537
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* Revert "Revert "fixed window build""
This reverts commit dac4457ed2
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* Add nano power feature
* Update CNShardServer.hpp
* Update CNShardServer.hpp
* Test: Add nano power feature
Nano powers are set to the first power in its selection by default.
* Update NanoManager.cpp
* Test: More nano features
* Update NanoManager.hpp
* Update PlayerManager.hpp
* Update PlayerManager.cpp
* Updated indentations
* Update PlayerManager.cpp
* Add DEBUGLOG()
Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-22 13:02:08 -05:00
d6e1f57c23
merged master
2020-08-20 10:43:37 -05:00