* Initial Group Implementation
* Request/refuse/join and leave groups.
* Chat into groups.
* Get status updates on every group member each tick.
* Owner leaving the group destroys the entire group.
* Added more nano powers
* Revive for both variants work.
* Many nano powers now have a group variant working.
* Enemy checks for aggro before retreating.
* Enemies keep aggro on dead players with revive nanos out.
* Further Nano powers + Bugfixes
* Infection damage now relies on bitcondition flags.
* Antidote power now works.
* Improved how groups handle leaving players.
* Fixed mob aggro range.
* Group Healing is now functional.
* Possibly fixed the player being unselectable bug.
* Fixed indentations.
* Dismiss nano when starting a MSS ride
* Sneak, Invisibility and Bugfixes
* Sneak and invisibility affect mob aggro.
* Possibly bugfixed equips not showing to other players.
* Aggro checking is less likely to cause nullptr related crashes.
* Group PR cleanup.
* Made sure to label all hacky workarounds
* Implemented the Antidote nano power the right way
* Cleaned up the way various little things are written
Didn't have the opportunity to actually test groups.
Co-authored-by: CakeLancelot <CakeLancelot@users.noreply.github.com>
Co-authored-by: CPunch <sethtstubbs@gmail.com>
Co-authored-by: dongresource <dongresource@protonmail.com>
This replaces the unnecessary deallocations on program termination.
Passing in the suppression list environment variable via setenv()
doesn't seem to work, so I've added a comment in the Makefile to explain
invocation.
* Deleted empty Player.cpp
* Moved the helper functions from the obsolete CNStructs.cpp into
main.cpp and deleted it
* Renamed CombatManager to MobManager, as that will likely become it's
main focus soon
This is implemented in such a way that a change in one of our headers
won't cause recompilation of large C dependancies. It's a bit hacky, but
it works.
* Merge kamilprzyb and main repo's code
* Update Makefile by FunnHornhoover
* Update Makefile by FinnHornhoover
* Add flag to Makefile by FinnHornhoover
* Remove extra line from makefile
* Remove lbcrypt from Makefile
* Fix flag to Makefile by FinnHornhoover
* Reimplement potential fix for tutorial blackscreen by Dongresources
* Update CMakeLists.txt
* Update CMakeLists.txt
* Reinsert Jade's changes
* Cosmetic Changes to Databases .h & .cpp
* Remove CMakeSettings.json
* Update Makefile by Finn Hornhoover
* More cosmetic changes to Databases.cpp
* More cosmetic changes to Databases.cpp
* Remove unnecessary line (CMakeSettings.json)
* Fix CNLoginServer.cpp
* More cosmetic Changes to Database.hpp, edit Database.cpp to use JSON library onstead of json11 library, and delete json11 library files
* Delete json11 library files
* Delete JSON library to reupload
* Reupload JSON library from main repo
* Reupload JSON library from main repo
* Fix syntax error
* Fix Makefile
* Remove commented line of code to be like master
Co-authored-by: CPunch <sethtstubbs@gmail.com>
* Cleaned up protocol selection.
* cmake now works even if protocol option is omitted
* make now supports protocol selection
* removed PACKET_VERSION/CNPROTO_VERSION* redundancy
* ubuntu appveyor script has yet to be written
* cleaned up some trailing spaces
* Add some test items.
Ironically, this change is untested.
* [bugfix] Transmit MOTD when entering the game, not when loading screen fades.
This fixes unnecessary retransmission when /warping.
* Item Manager (Initial Implementation)
* Item Manager (Second Phase)
* Item Manager (Phase Three)
* Not Working Code
* Inventory Implementation (Complete?)
* Items Implementation
-Fixed Indentations
-Final touches to make it all work
* Update Makefile
* Added small comments
-- needs to be fixed