14bc368073
Dynamically allocate the Player struct in PlayerView.
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This way we're not always passing it around by value.
Note that the Player structs in CNSharedData are still
pass-by-reference. Will probably change this later.
2020-08-25 00:59:55 +02:00
Zenpock
1d792a21dd
Npc Warp implementation ( #29 )
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* Update CNShardServer.hpp
* Update ChatManager.cpp
* Update ChatManager.hpp
* Update NPCManager.cpp
* Update NPCManager.hpp
* Add files via upload
* Update NPCManager.cpp
* Update NPCManager.cpp
* Update ChatManager.cpp
* Update ChatManager.cpp
* Update NPCManager.cpp
* Update NPCManager.cpp
Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-23 10:32:25 -05:00
88953541ef
added INITSTRUCT to zero-out data
2020-08-22 19:26:18 -05:00
94b0dc724e
major refactoring
2020-08-22 18:31:09 -05:00
Zenpock
4f10ee0505
MenuChat Added ( #25 )
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* Update CNShardServer.hpp
* Update ChatManager.cpp
* Update ChatManager.hpp
Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-22 13:11:47 -05:00
7b085e9c8b
added sanity checks
2020-08-20 18:50:30 -05:00
b8f7d2efc6
added comments to chatHandler()
2020-08-19 13:25:54 -05:00
e7b58c4b32
fixed formatting
2020-08-19 13:22:51 -05:00
8328ebf4f3
Chat Feature
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Chat with other players, no swearing!!!
2020-08-19 18:47:25 +01:00
a17b72b0b3
Revert "Chat Feature"
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This reverts commit 95e454232a
.
2020-08-19 18:43:24 +01:00
95e454232a
Chat Feature
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It just works
2020-08-19 18:37:15 +01:00
47b76b422c
added sanity checks
2020-08-18 19:11:31 -05:00
9d366e3720
inital commit
2020-08-18 15:42:30 -05:00