Commit Graph

21 Commits

Author SHA1 Message Date
gsemaj
09b74a5711
Start moving passive power processing to playerTick 2023-07-11 13:52:53 -04:00
gsemaj
90819bea8e
Groundwork for new buff system 2023-07-11 13:52:53 -04:00
gsemaj
3cc5c09a91
Active power classification 2023-07-11 13:52:53 -04:00
gsemaj
536d5fbcfa
some struct reorg 2023-07-11 13:52:53 -04:00
gsemaj
92846e0eac
(WIP) TODO ABILITIES 2023-07-11 13:52:51 -04:00
gsemaj
8be853c2dc
EntityType -> EntityKind 2023-07-11 13:52:51 -04:00
gsemaj
07429a0e51
ope 2023-07-11 13:52:50 -04:00
gsemaj
e23af08838
(WIP) Add src param to transition + certain hooks
Should all hooks have src? I think not
2023-07-11 13:52:49 -04:00
gsemaj
8a26ae2f01
(WIP) Transitions + hook definitions + onRetreat hook implementation 2023-07-11 13:52:49 -04:00
gsemaj
d17694e12e
(WIP) Point 2: Generalization 2023-07-11 13:52:48 -04:00
gsemaj
d9e0a4a281
(WIP) Start implementing ICombatant
Start by replacing `hitMob` with `takeDamage` interface function.
Simplify `pcAttackChars` a little by utilizing the new interface, then add more interface functions as needed.

A lot of the combat logic is tied to the `Mob` class. Need to start moving stuff over to CombatNPC.
2023-07-11 13:52:48 -04:00
gsemaj
a732cde117
[WIP] Stub power handler 2023-07-11 13:52:46 -04:00
gsemaj
f4f5f2e0bd
[WIP] Replace appearance data with individual fields
Storing certain things in appearance data and others in their own fields
was gross. Now everything is stored on the same level and functions have
been added to generate appearance data when it's needed by the client.
2023-07-11 13:52:45 -04:00
gsemaj
1858938280
[WIP] Rename Entity.type -> Entity.kind 2023-07-11 13:52:45 -04:00
gsemaj
0af8f7e91d
[WIP] Fix Nanos -> Abilities namespace calls 2023-07-11 13:52:45 -04:00
gsemaj
168a85e8ff
[WIP] Initial merge of ability namespaces & features 2023-07-11 13:52:45 -04:00
gsemaj
fd965fbf03 Remove redundant Mob map 2021-04-07 03:03:43 +02:00
610a683804 [refactor] E g g s 2021-03-17 22:28:24 +01:00
e9bc2fe561 [refactor] Remove the word 'Manager' from most source files/namespaces
ChatManager -> Chat
MissionManager -> Missions
NanoManager -> Nanos
TransportManager -> Transport
ChunkManager -> Chunking
BuddyManager -> Buddies
GroupManager -> Groups
RacingManager -> Racing
ItemManager -> Items

NPCManager and PlayerManager remain.

Note: You can use git log --follow src/file.cpp to trace the history of
a file from before it was renamed.
2021-03-17 20:16:43 +01:00
2024fb4969 [refactor] Split MobManager.cpp into MobAI.cpp and Combat.cpp
This is terrible. It was a mistake to do this before cleaning up the
actual code. It might be better not to use this commit and to do this
refactor in a different order or something.
2021-03-13 23:55:16 +01:00
ae279100d7 [refactor] Extract Abilities.cpp from {Nano,Mob}Manager.cpp
I've kept all the functions in their original namespaces for now, since
putting them all into the same one will cause collissions, and this is
all getting rewritten soon anyway.
2021-03-13 21:22:29 +01:00