[WIP] Stub power handler

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gsemaj 2021-06-20 15:30:32 -04:00 committed by gsemaj
parent 703eaff2b4
commit a732cde117
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@ -651,6 +651,72 @@ template<class sPAYLOAD,
void power(EntityRef ref, std::vector<int> targetData,
int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount,
int16_t skillType, int32_t bitFlag, int16_t timeBuffID) {
/*** OLD NANO HANDLER ***
Player *plr = PlayerManager::getPlayer(sock);
if (skillType == EST_RETROROCKET_SELF || skillType == EST_RECALL) // rocket and self recall does not need any trailing structs
targetData[0] = 0;
size_t resplen;
// special case since leech is atypically encoded
if (skillType == EST_BLOODSUCKING)
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + sizeof(sSkillResult_Heal_HP) + sizeof(sSkillResult_Damage);
else
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + targetData[0] * sizeof(sPAYLOAD);
// validate response packet
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), targetData[0], sizeof(sPAYLOAD))) {
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size" << std::endl;
return;
}
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
sP_FE2CL_NANO_SKILL_USE_SUCC *resp = (sP_FE2CL_NANO_SKILL_USE_SUCC*)respbuf;
sPAYLOAD *respdata = (sPAYLOAD*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC));
resp->iPC_ID = plr->iID;
resp->iSkillID = skillID;
resp->iNanoID = nanoID;
resp->iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
resp->eST = skillType;
resp->iTargetCnt = targetData[0];
if (SkillTable[skillID].drainType == 2) {
if (SkillTable[skillID].targetType >= 2)
plr->iSelfConditionBitFlag |= bitFlag;
if (SkillTable[skillID].targetType == 3)
plr->iGroupConditionBitFlag |= bitFlag;
}
for (int i = 0; i < targetData[0]; i++)
if (!work(sock, respdata, i, targetData[i+1], bitFlag, timeBuffID, duration, amount))
return;
sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen);
assert(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) == sizeof(sP_FE2CL_NANO_SKILL_USE));
if (skillType == EST_RECALL_GROUP) { // in the case of group recall, nobody but group members need the packet
for (int i = 0; i < targetData[0]; i++) {
CNSocket *sock2 = PlayerManager::getSockFromID(targetData[i+1]);
sock2->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen);
}
} else
PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen);
// Warping on recall
if (skillType == EST_RECALL || skillType == EST_RECALL_GROUP) {
if ((int32_t)plr->instanceID == plr->recallInstance)
PlayerManager::sendPlayerTo(sock, plr->recallX, plr->recallY, plr->recallZ, plr->recallInstance);
else {
INITSTRUCT(sP_FE2CL_REP_WARP_USE_RECALL_FAIL, response)
sock->sendPacket((void*)&response, P_FE2CL_REP_WARP_USE_RECALL_FAIL, sizeof(sP_FE2CL_REP_WARP_USE_RECALL_FAIL));
}
}
*/
/*** OLD MOB ABILITY HANDLER ***
size_t resplen;
// special case since leech is atypically encoded
if (skillType == EST_BLOODSUCKING)
@ -683,6 +749,7 @@ template<class sPAYLOAD,
return;
NPCManager::sendToViewable(mob, (void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
*/
}
// nano power dispatch table