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Display area announcement to invoking player as well
Also clarified that shard- and world-level announcements will not be implemented as they are not applicable to our single-shard server.
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@ -880,12 +880,12 @@ void ChatManager::announcementHandler(CNSocket* sock, CNPacketData* data) {
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switch (announcement->iAreaType) {
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switch (announcement->iAreaType) {
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case 0: // area (all players in viewable chunks)
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case 0: // area (all players in viewable chunks)
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sock->sendPacket((void*)&msg, P_FE2CL_GM_REP_PC_ANNOUNCE, sizeof(sP_FE2CL_GM_REP_PC_ANNOUNCE));
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PlayerManager::sendToViewable(sock, (void*)&msg, P_FE2CL_GM_REP_PC_ANNOUNCE, sizeof(sP_FE2CL_GM_REP_PC_ANNOUNCE));
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PlayerManager::sendToViewable(sock, (void*)&msg, P_FE2CL_GM_REP_PC_ANNOUNCE, sizeof(sP_FE2CL_GM_REP_PC_ANNOUNCE));
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break;
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break;
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case 1: // shard
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case 1: // shard
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break; //stubbed for now
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case 2: // world
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case 2: // world
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break; // stubbed for now
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break; // not applicable to OpenFusion
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case 3: // global (all players)
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case 3: // global (all players)
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for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) {
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for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) {
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CNSocket* allSock = it->first;
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CNSocket* allSock = it->first;
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