From fed3eca3781ccf8caa4a0cbdf77496b8abb30fd5 Mon Sep 17 00:00:00 2001 From: dongresource Date: Tue, 1 Dec 2020 23:32:45 +0100 Subject: [PATCH] Display area announcement to invoking player as well Also clarified that shard- and world-level announcements will not be implemented as they are not applicable to our single-shard server. --- src/ChatManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/ChatManager.cpp b/src/ChatManager.cpp index 0cbc209..4b9ac94 100644 --- a/src/ChatManager.cpp +++ b/src/ChatManager.cpp @@ -880,12 +880,12 @@ void ChatManager::announcementHandler(CNSocket* sock, CNPacketData* data) { switch (announcement->iAreaType) { case 0: // area (all players in viewable chunks) + sock->sendPacket((void*)&msg, P_FE2CL_GM_REP_PC_ANNOUNCE, sizeof(sP_FE2CL_GM_REP_PC_ANNOUNCE)); PlayerManager::sendToViewable(sock, (void*)&msg, P_FE2CL_GM_REP_PC_ANNOUNCE, sizeof(sP_FE2CL_GM_REP_PC_ANNOUNCE)); break; case 1: // shard - break; //stubbed for now case 2: // world - break; // stubbed for now + break; // not applicable to OpenFusion case 3: // global (all players) for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) { CNSocket* allSock = it->first;