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added saving character when a connection with shard is killed
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@@ -26,6 +26,7 @@ namespace PlayerManager {
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void removePlayer(CNSocket* key);
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void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z);
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void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, int angle);
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std::list<CNSocket*> getNearbyPlayers(int X, int Y, int dist);
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void enterPlayer(CNSocket* sock, CNPacketData* data);
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