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added saving character when a connection with shard is killed
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@@ -51,6 +51,8 @@ namespace Database {
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int x_coordinates;
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int y_coordinates;
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int z_coordinates;
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int angle;
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short int PCState;
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};
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@@ -88,4 +90,5 @@ namespace Database {
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//getting players
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DbPlayer getDbPlayerById(int id);
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void updatePlayer(Player player);
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}
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