added saving character when a connection with shard is killed

This commit is contained in:
kamilprzyb
2020-09-03 00:22:00 +02:00
committed by dongresource
parent 3cfec7aab3
commit fc57cae37d
6 changed files with 70 additions and 45 deletions

View File

@@ -4,6 +4,7 @@
#include "PlayerManager.hpp"
#include "CNShared.hpp"
#include "settings.hpp"
#include "Database.hpp"
#include <iostream>
#include <sstream>
@@ -52,6 +53,9 @@ void CNShardServer::killConnection(CNSocket* cns) {
if (PlayerManager::players.find(cns) == PlayerManager::players.end())
return;
//save player to DB
Database::updatePlayer(*PlayerManager::players[cns].plr);
// remove from CNSharedData
int64_t key = PlayerManager::getPlayer(cns)->SerialKey;
PlayerManager::removePlayer(cns);