Remove redundant namespace specifiers in PlayerManager::init()

This commit is contained in:
dongresource 2020-12-01 22:24:18 +01:00
parent 657061083e
commit fb9c4140b6
1 changed files with 21 additions and 21 deletions

View File

@ -24,27 +24,27 @@ std::map<CNSocket*, Player*> PlayerManager::players;
void PlayerManager::init() { void PlayerManager::init() {
// register packet types // register packet types
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ENTER, PlayerManager::enterPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ENTER, enterPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_LOADING_COMPLETE, PlayerManager::loadPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_LOADING_COMPLETE, loadPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVE, PlayerManager::movePlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVE, movePlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_STOP, PlayerManager::stopPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_STOP, stopPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMP, PlayerManager::jumpPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMP, jumpPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMPPAD, PlayerManager::jumppadPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMPPAD, jumppadPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_LAUNCHER, PlayerManager::launchPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_LAUNCHER, launchPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ZIPLINE, PlayerManager::ziplinePlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ZIPLINE, ziplinePlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVEPLATFORM, PlayerManager::movePlatformPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVEPLATFORM, movePlatformPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVETRANSPORTATION, PlayerManager::moveSliderPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVETRANSPORTATION, moveSliderPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SLOPE, PlayerManager::moveSlopePlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SLOPE, moveSlopePlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GOTO, PlayerManager::gotoPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GOTO, gotoPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, PlayerManager::setSpecialPlayer); REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, setSpecialPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, PlayerManager::heartbeatPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, heartbeatPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_REGEN, PlayerManager::revivePlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_REGEN, revivePlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EXIT, PlayerManager::exitGame); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EXIT, exitGame);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SPECIAL_STATE_SWITCH, PlayerManager::setSpecialSwitchPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SPECIAL_STATE_SWITCH, setSpecialSwitchPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH, PlayerManager::setGMSpecialSwitchPlayer); REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH, setGMSpecialSwitchPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_ON, PlayerManager::enterPlayerVehicle); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_ON, enterPlayerVehicle);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_OFF, PlayerManager::exitPlayerVehicle); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_OFF, exitPlayerVehicle);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, PlayerManager::changePlayerGuide); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, changePlayerGuide);
} }
void PlayerManager::addPlayer(CNSocket* key, Player plr) { void PlayerManager::addPlayer(CNSocket* key, Player plr) {