From fb9c4140b693d409efb129dbad3e861e7c27ae34 Mon Sep 17 00:00:00 2001 From: dongresource Date: Tue, 1 Dec 2020 22:24:18 +0100 Subject: [PATCH] Remove redundant namespace specifiers in PlayerManager::init() --- src/PlayerManager.cpp | 42 +++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/src/PlayerManager.cpp b/src/PlayerManager.cpp index 5cc0096..92a23b2 100644 --- a/src/PlayerManager.cpp +++ b/src/PlayerManager.cpp @@ -24,27 +24,27 @@ std::map PlayerManager::players; void PlayerManager::init() { // register packet types - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ENTER, PlayerManager::enterPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_LOADING_COMPLETE, PlayerManager::loadPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVE, PlayerManager::movePlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_STOP, PlayerManager::stopPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMP, PlayerManager::jumpPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMPPAD, PlayerManager::jumppadPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_LAUNCHER, PlayerManager::launchPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ZIPLINE, PlayerManager::ziplinePlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVEPLATFORM, PlayerManager::movePlatformPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVETRANSPORTATION, PlayerManager::moveSliderPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SLOPE, PlayerManager::moveSlopePlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GOTO, PlayerManager::gotoPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, PlayerManager::setSpecialPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, PlayerManager::heartbeatPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_REGEN, PlayerManager::revivePlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EXIT, PlayerManager::exitGame); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SPECIAL_STATE_SWITCH, PlayerManager::setSpecialSwitchPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH, PlayerManager::setGMSpecialSwitchPlayer); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_ON, PlayerManager::enterPlayerVehicle); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_OFF, PlayerManager::exitPlayerVehicle); - REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, PlayerManager::changePlayerGuide); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ENTER, enterPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_LOADING_COMPLETE, loadPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVE, movePlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_STOP, stopPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMP, jumpPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_JUMPPAD, jumppadPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_LAUNCHER, launchPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ZIPLINE, ziplinePlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVEPLATFORM, movePlatformPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVETRANSPORTATION, moveSliderPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SLOPE, moveSlopePlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GOTO, gotoPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, setSpecialPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, heartbeatPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_REGEN, revivePlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EXIT, exitGame); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SPECIAL_STATE_SWITCH, setSpecialSwitchPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH, setGMSpecialSwitchPlayer); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_ON, enterPlayerVehicle); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_OFF, exitPlayerVehicle); + REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, changePlayerGuide); } void PlayerManager::addPlayer(CNSocket* key, Player plr) {