[refactor] Extract BuiltinCommands.cpp from PlayerManager.cpp

And move itemGMGiveHandler() from ItemManager.
This commit is contained in:
dongresource 2021-03-12 23:18:00 +01:00
parent 2d7129111a
commit f9c2587557
8 changed files with 371 additions and 358 deletions

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@ -44,6 +44,7 @@ CXXSRC=\
src/ItemManager.cpp\ src/ItemManager.cpp\
src/NPCManager.cpp\ src/NPCManager.cpp\
src/PlayerManager.cpp\ src/PlayerManager.cpp\
src/BuiltinCommands.cpp\
src/settings.cpp\ src/settings.cpp\
src/TransportManager.cpp\ src/TransportManager.cpp\
src/TableData.cpp\ src/TableData.cpp\
@ -83,6 +84,7 @@ CXXHDR=\
src/NPCManager.hpp\ src/NPCManager.hpp\
src/Player.hpp\ src/Player.hpp\
src/PlayerManager.hpp\ src/PlayerManager.hpp\
src/BuiltinCommands.hpp\
src/settings.hpp\ src/settings.hpp\
src/TransportManager.hpp\ src/TransportManager.hpp\
src/TableData.hpp\ src/TableData.hpp\

356
src/BuiltinCommands.cpp Normal file
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@ -0,0 +1,356 @@
#include "BuiltinCommands.hpp"
#include "PlayerManager.hpp"
#include "ChatManager.hpp"
#include "ItemManager.hpp"
#include "MissionManager.hpp"
// helper function, not a packet handler
void BuiltinCommands::setSpecialState(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH))
return; // ignore the malformed packet
sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH* setData = (sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH*)data->buf;
Player *plr = PlayerManager::getPlayer(sock);
// HACK: work around the invisible weapon bug
if (setData->iSpecialStateFlag == CN_SPECIAL_STATE_FLAG__FULL_UI)
ItemManager::updateEquips(sock, plr);
INITSTRUCT(sP_FE2CL_PC_SPECIAL_STATE_CHANGE, response);
plr->iSpecialState ^= setData->iSpecialStateFlag;
response.iPC_ID = setData->iPC_ID;
response.iReqSpecialStateFlag = setData->iSpecialStateFlag;
response.iSpecialState = plr->iSpecialState;
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_SPECIAL_STATE_SWITCH_SUCC, sizeof(sP_FE2CL_REP_PC_SPECIAL_STATE_SWITCH_SUCC));
PlayerManager::sendToViewable(sock, (void*)&response, P_FE2CL_PC_SPECIAL_STATE_CHANGE, sizeof(sP_FE2CL_PC_SPECIAL_STATE_CHANGE));
}
static void setGMSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data) {
if (PlayerManager::getPlayer(sock)->accountLevel > 30)
return;
BuiltinCommands::setSpecialState(sock, data);
}
static void gotoPlayer(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_GOTO))
return; // ignore the malformed packet
Player *plr = PlayerManager::getPlayer(sock);
if (plr->accountLevel > 50)
return;
sP_CL2FE_REQ_PC_GOTO* gotoData = (sP_CL2FE_REQ_PC_GOTO*)data->buf;
INITSTRUCT(sP_FE2CL_REP_PC_GOTO_SUCC, response);
DEBUGLOG(
std::cout << "P_CL2FE_REQ_PC_GOTO:" << std::endl;
std::cout << "\tX: " << gotoData->iToX << std::endl;
std::cout << "\tY: " << gotoData->iToY << std::endl;
std::cout << "\tZ: " << gotoData->iToZ << std::endl;
)
PlayerManager::sendPlayerTo(sock, gotoData->iToX, gotoData->iToY, gotoData->iToZ, INSTANCE_OVERWORLD);
}
static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_PC_SET_VALUE))
return; // ignore the malformed packet
Player *plr = PlayerManager::getPlayer(sock);
if (plr->accountLevel > 50)
return;
sP_CL2FE_GM_REQ_PC_SET_VALUE* setData = (sP_CL2FE_GM_REQ_PC_SET_VALUE*)data->buf;
INITSTRUCT(sP_FE2CL_GM_REP_PC_SET_VALUE, response);
DEBUGLOG(
std::cout << "P_CL2FE_GM_REQ_PC_SET_VALUE:" << std::endl;
std::cout << "\tPC_ID: " << setData->iPC_ID << std::endl;
std::cout << "\tSetValueType: " << setData->iSetValueType << std::endl;
std::cout << "\tSetValue: " << setData->iSetValue << std::endl;
)
// Handle serverside value-changes
switch (setData->iSetValueType) {
case 1:
plr->HP = setData->iSetValue;
break;
case 2:
plr->batteryW = setData->iSetValue;
// caps
if (plr->batteryW > 9999)
plr->batteryW = 9999;
break;
case 3:
plr->batteryN = setData->iSetValue;
// caps
if (plr->batteryN > 9999)
plr->batteryN = 9999;
break;
case 4:
MissionManager::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
break;
case 5:
plr->money = setData->iSetValue;
break;
}
response.iPC_ID = setData->iPC_ID;
response.iSetValue = setData->iSetValue;
response.iSetValueType = setData->iSetValueType;
sock->sendPacket((void*)&response, P_FE2CL_GM_REP_PC_SET_VALUE, sizeof(sP_FE2CL_GM_REP_PC_SET_VALUE));
// if one lowers their own health to 0, make sure others can see it
if (plr->HP <= 0) {
INITSTRUCT(sP_FE2CL_PC_SUDDEN_DEAD, dead);
dead.iPC_ID = plr->iID;
dead.iDamage = plr->HP;
dead.iHP = plr->HP = 0;
PlayerManager::sendToViewable(sock, (void*)&dead, P_FE2CL_PC_SUDDEN_DEAD, sizeof(sP_FE2CL_PC_SUDDEN_DEAD));
}
}
static void setGMSpecialOnOff(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF))
return; // sanity check
Player *plr = PlayerManager::getPlayer(sock);
// access check
if (plr->accountLevel > 30)
return;
sP_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF *req = (sP_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF*)data->buf;
CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
if (otherSock == nullptr) {
ChatManager::sendServerMessage(sock, "player to teleport not found");
return;
}
Player *otherPlr = PlayerManager::getPlayer(otherSock);
if (req->iONOFF)
otherPlr->iSpecialState |= req->iSpecialStateFlag;
else
otherPlr->iSpecialState &= ~req->iSpecialStateFlag;
// this is only used for muting players, so no need to update the client since that logic is server-side
}
static void locatePlayer(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_PC_LOCATION))
return; // sanity check
Player *plr = PlayerManager::getPlayer(sock);
// access check
if (plr->accountLevel > 30)
return;
sP_CL2FE_GM_REQ_PC_LOCATION *req = (sP_CL2FE_GM_REQ_PC_LOCATION*)data->buf;
CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
if (otherSock == nullptr) {
ChatManager::sendServerMessage(sock, "player not found");
return;
}
INITSTRUCT(sP_FE2CL_GM_REP_PC_LOCATION, resp);
Player *otherPlr = PlayerManager::getPlayer(otherSock);
resp.iTargetPC_UID = otherPlr->accountId;
resp.iTargetPC_ID = otherPlr->iID;
resp.iShardID = 0; // sharding is unsupported
resp.iMapType = !!PLAYERID(otherPlr->instanceID); // private instance or not
resp.iMapID = PLAYERID(otherPlr->instanceID);
resp.iMapNum = MAPNUM(otherPlr->instanceID);
resp.iX = otherPlr->x;
resp.iY = otherPlr->y;
resp.iZ = otherPlr->z;
memcpy(resp.szTargetPC_FirstName, otherPlr->PCStyle.szFirstName, sizeof(resp.szTargetPC_FirstName));
memcpy(resp.szTargetPC_LastName, otherPlr->PCStyle.szLastName, sizeof(resp.szTargetPC_LastName));
sock->sendPacket((void*)&resp, P_FE2CL_GM_REP_PC_LOCATION, sizeof(sP_FE2CL_GM_REP_PC_LOCATION));
}
static void kickPlayer(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_KICK_PLAYER))
return; // sanity check
Player *plr = PlayerManager::getPlayer(sock);
// access check
if (plr->accountLevel > 30)
return;
sP_CL2FE_GM_REQ_KICK_PLAYER *req = (sP_CL2FE_GM_REQ_KICK_PLAYER*)data->buf;
CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
if (otherSock == nullptr) {
ChatManager::sendServerMessage(sock, "player not found");
return;
}
Player *otherPlr = PlayerManager::getPlayer(otherSock);
if (plr->accountLevel > otherPlr->accountLevel) {
ChatManager::sendServerMessage(sock, "player has higher access level");
return;
}
INITSTRUCT(sP_FE2CL_REP_PC_EXIT_SUCC, response);
response.iID = otherPlr->iID;
response.iExitCode = 3; // "a GM has terminated your connection"
// send to target player
otherSock->sendPacket((void*)&response, P_FE2CL_REP_PC_EXIT_SUCC, sizeof(sP_FE2CL_REP_PC_EXIT_SUCC));
// ensure that the connection has terminated
otherSock->kill();
}
static void warpToPlayer(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_TO_PC))
return; // sanity check
Player *plr = PlayerManager::getPlayer(sock);
// access check
if (plr->accountLevel > 30)
return;
sP_CL2FE_REQ_PC_WARP_TO_PC *req = (sP_CL2FE_REQ_PC_WARP_TO_PC*)data->buf;
Player *otherPlr = PlayerManager::getPlayerFromID(req->iPC_ID);
if (otherPlr == nullptr) {
ChatManager::sendServerMessage(sock, "player not found");
return;
}
PlayerManager::sendPlayerTo(sock, otherPlr->x, otherPlr->y, otherPlr->z, otherPlr->instanceID);
}
// GM teleport command
static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_TARGET_PC_TELEPORT))
return; // sanity check
Player *plr = PlayerManager::getPlayer(sock);
// access check
if (plr->accountLevel > 30)
return;
sP_CL2FE_GM_REQ_TARGET_PC_TELEPORT *req = (sP_CL2FE_GM_REQ_TARGET_PC_TELEPORT*)data->buf;
// player to teleport
CNSocket *targetSock = PlayerManager::getSockFromAny(req->eTargetPCSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
if (targetSock == nullptr) {
ChatManager::sendServerMessage(sock, "player to teleport not found");
return;
}
CNSocket *goalSock = nullptr;
Player *goalPlr = nullptr;
Player *targetPlr = nullptr;
uint64_t instance = plr->instanceID;
const int unstickRange = 400;
switch (req->eTeleportType) {
case eCN_GM_TeleportMapType__MyLocation:
PlayerManager::sendPlayerTo(targetSock, plr->x, plr->y, plr->z, instance);
break;
case eCN_GM_TeleportMapType__MapXYZ:
instance = req->iToMap;
// fallthrough
case eCN_GM_TeleportMapType__XYZ:
PlayerManager::sendPlayerTo(targetSock, req->iToX, req->iToY, req->iToZ, instance);
break;
case eCN_GM_TeleportMapType__SomeoneLocation:
// player to teleport to
goalSock = PlayerManager::getSockFromAny(req->eGoalPCSearchBy, req->iGoalPC_ID, req->iGoalPC_UID,
U16toU8(req->szGoalPC_FirstName), U16toU8(req->szGoalPC_LastName));
if (goalSock == nullptr) {
ChatManager::sendServerMessage(sock, "teleportation target player not found");
return;
}
goalPlr = PlayerManager::getPlayer(goalSock);
PlayerManager::sendPlayerTo(targetSock, goalPlr->x, goalPlr->y, goalPlr->z, goalPlr->instanceID);
break;
case eCN_GM_TeleportMapType__Unstick:
targetPlr = PlayerManager::getPlayer(targetSock);
PlayerManager::sendPlayerTo(targetSock, targetPlr->x - unstickRange/2 + rand() % unstickRange,
targetPlr->y - unstickRange/2 + rand() % unstickRange, targetPlr->z + 80);
break;
}
}
static void itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_ITEM))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_GIVE_ITEM* itemreq = (sP_CL2FE_REQ_PC_GIVE_ITEM*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
if (plr->accountLevel > 50) {
// TODO: send fail packet
return;
}
if (itemreq->eIL == 2) {
// Quest item, not a real item, handle this later, stubbed for now
// sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey()));
} else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 10) {
if (ItemManager::ItemData.find(std::pair<int32_t, int32_t>(itemreq->Item.iID, itemreq->Item.iType)) == ItemManager::ItemData.end()) {
// invalid item
std::cout << "[WARN] Item id " << itemreq->Item.iID << " with type " << itemreq->Item.iType << " is invalid (give item)" << std::endl;
return;
}
INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
resp.eIL = itemreq->eIL;
resp.iSlotNum = itemreq->iSlotNum;
if (itemreq->Item.iType == 10) {
// item is vehicle, set expiration date
// set time limit: current time + 7days
itemreq->Item.iTimeLimit = getTimestamp() + 604800;
}
resp.Item = itemreq->Item;
plr->Inven[itemreq->iSlotNum] = itemreq->Item;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
}
}
void BuiltinCommands::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GOTO, gotoPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, setValuePlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_ITEM, itemGMGiveHandler);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH, setGMSpecialSwitchPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF, setGMSpecialOnOff);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_LOCATION, locatePlayer);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_KICK_PLAYER, kickPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_TO_PC, warpToPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_TARGET_PC_TELEPORT, teleportPlayer);
}

9
src/BuiltinCommands.hpp Normal file
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@ -0,0 +1,9 @@
#pragma once
#include "CNProtocol.hpp"
namespace BuiltinCommands {
void init();
void setSpecialState(CNSocket *sock, CNPacketData *data);
};

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@ -25,7 +25,6 @@ std::map<int32_t, int32_t> ItemManager::NanoCapsules; // crate id -> nano id
void ItemManager::init() { void ItemManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler); REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_ITEM, itemGMGiveHandler);
// this one is for gumballs // this one is for gumballs
REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_USE, itemUseHandler); REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_USE, itemUseHandler);
// Bank // Bank
@ -213,46 +212,6 @@ void ItemManager::itemDeleteHandler(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_ITEM_DELETE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC)); sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_ITEM_DELETE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC));
} }
void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_ITEM))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_GIVE_ITEM* itemreq = (sP_CL2FE_REQ_PC_GIVE_ITEM*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
if (plr->accountLevel > 50) {
// TODO: send fail packet
return;
}
if (itemreq->eIL == 2) {
// Quest item, not a real item, handle this later, stubbed for now
// sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey()));
} else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 10) {
if (ItemData.find(std::pair<int32_t, int32_t>(itemreq->Item.iID, itemreq->Item.iType)) == ItemData.end()) {
// invalid item
std::cout << "[WARN] Item id " << itemreq->Item.iID << " with type " << itemreq->Item.iType << " is invalid (give item)" << std::endl;
return;
}
INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
resp.eIL = itemreq->eIL;
resp.iSlotNum = itemreq->iSlotNum;
if (itemreq->Item.iType == 10) {
// item is vehicle, set expiration date
// set time limit: current time + 7days
itemreq->Item.iTimeLimit = getTimestamp() + 604800;
}
resp.Item = itemreq->Item;
plr->Inven[itemreq->iSlotNum] = itemreq->Item;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
}
}
void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) { void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_ITEM_USE)) if (data->size != sizeof(sP_CL2FE_REQ_ITEM_USE))
return; // ignore the malformed packet return; // ignore the malformed packet

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@ -44,7 +44,6 @@ namespace ItemManager {
void itemMoveHandler(CNSocket* sock, CNPacketData* data); void itemMoveHandler(CNSocket* sock, CNPacketData* data);
void itemDeleteHandler(CNSocket* sock, CNPacketData* data); void itemDeleteHandler(CNSocket* sock, CNPacketData* data);
void itemGMGiveHandler(CNSocket* sock, CNPacketData* data);
void itemUseHandler(CNSocket* sock, CNPacketData* data); void itemUseHandler(CNSocket* sock, CNPacketData* data);
// Bank // Bank
void itemBankOpenHandler(CNSocket* sock, CNPacketData* data); void itemBankOpenHandler(CNSocket* sock, CNPacketData* data);

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@ -1,8 +1,6 @@
#include "CNProtocol.hpp"
#include "PlayerManager.hpp" #include "PlayerManager.hpp"
#include "NPCManager.hpp" #include "NPCManager.hpp"
#include "CNShardServer.hpp" #include "CNShardServer.hpp"
#include "CNShared.hpp"
#include "MissionManager.hpp" #include "MissionManager.hpp"
#include "ItemManager.hpp" #include "ItemManager.hpp"
#include "NanoManager.hpp" #include "NanoManager.hpp"
@ -12,6 +10,7 @@
#include "BuddyManager.hpp" #include "BuddyManager.hpp"
#include "MobManager.hpp" #include "MobManager.hpp"
#include "RacingManager.hpp" #include "RacingManager.hpp"
#include "BuiltinCommands.hpp"
#include "settings.hpp" #include "settings.hpp"
@ -36,22 +35,14 @@ void PlayerManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVEPLATFORM, movePlatformPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVEPLATFORM, movePlatformPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVETRANSPORTATION, moveSliderPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_MOVETRANSPORTATION, moveSliderPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SLOPE, moveSlopePlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SLOPE, moveSlopePlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GOTO, gotoPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, setValuePlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, heartbeatPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, heartbeatPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_REGEN, revivePlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_REGEN, revivePlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EXIT, exitGame); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EXIT, exitGame);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SPECIAL_STATE_SWITCH, setSpecialSwitchPlayer); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SPECIAL_STATE_SWITCH, setSpecialSwitchPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH, setGMSpecialSwitchPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF, setGMSpecialOnOff);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_ON, enterPlayerVehicle); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_ON, enterPlayerVehicle);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_OFF, exitPlayerVehicle); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_OFF, exitPlayerVehicle);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, changePlayerGuide); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, changePlayerGuide);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIRST_USE_FLAG_SET, setFirstUseFlag); REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIRST_USE_FLAG_SET, setFirstUseFlag);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_LOCATION, locatePlayer);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_KICK_PLAYER, kickPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_TO_PC, warpToPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_TARGET_PC_TELEPORT, teleportPlayer);
} }
void PlayerManager::addPlayer(CNSocket* key, Player plr) { void PlayerManager::addPlayer(CNSocket* key, Player plr) {
@ -670,89 +661,6 @@ void PlayerManager::moveSlopePlayer(CNSocket* sock, CNPacketData* data) {
sendToViewable(sock, (void*)&slopeResponse, P_FE2CL_PC_SLOPE, sizeof(sP_FE2CL_PC_SLOPE)); sendToViewable(sock, (void*)&slopeResponse, P_FE2CL_PC_SLOPE, sizeof(sP_FE2CL_PC_SLOPE));
} }
void PlayerManager::gotoPlayer(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_GOTO))
return; // ignore the malformed packet
Player *plr = getPlayer(sock);
if (plr->accountLevel > 50)
return;
sP_CL2FE_REQ_PC_GOTO* gotoData = (sP_CL2FE_REQ_PC_GOTO*)data->buf;
INITSTRUCT(sP_FE2CL_REP_PC_GOTO_SUCC, response);
DEBUGLOG(
std::cout << "P_CL2FE_REQ_PC_GOTO:" << std::endl;
std::cout << "\tX: " << gotoData->iToX << std::endl;
std::cout << "\tY: " << gotoData->iToY << std::endl;
std::cout << "\tZ: " << gotoData->iToZ << std::endl;
)
sendPlayerTo(sock, gotoData->iToX, gotoData->iToY, gotoData->iToZ, INSTANCE_OVERWORLD);
}
void PlayerManager::setValuePlayer(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_PC_SET_VALUE))
return; // ignore the malformed packet
Player *plr = getPlayer(sock);
if (plr->accountLevel > 50)
return;
sP_CL2FE_GM_REQ_PC_SET_VALUE* setData = (sP_CL2FE_GM_REQ_PC_SET_VALUE*)data->buf;
INITSTRUCT(sP_FE2CL_GM_REP_PC_SET_VALUE, response);
DEBUGLOG(
std::cout << "P_CL2FE_GM_REQ_PC_SET_VALUE:" << std::endl;
std::cout << "\tPC_ID: " << setData->iPC_ID << std::endl;
std::cout << "\tSetValueType: " << setData->iSetValueType << std::endl;
std::cout << "\tSetValue: " << setData->iSetValue << std::endl;
)
// Handle serverside value-changes
switch (setData->iSetValueType) {
case 1:
plr->HP = setData->iSetValue;
break;
case 2:
plr->batteryW = setData->iSetValue;
// caps
if (plr->batteryW > 9999)
plr->batteryW = 9999;
break;
case 3:
plr->batteryN = setData->iSetValue;
// caps
if (plr->batteryN > 9999)
plr->batteryN = 9999;
break;
case 4:
MissionManager::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
break;
case 5:
plr->money = setData->iSetValue;
break;
}
response.iPC_ID = setData->iPC_ID;
response.iSetValue = setData->iSetValue;
response.iSetValueType = setData->iSetValueType;
sock->sendPacket((void*)&response, P_FE2CL_GM_REP_PC_SET_VALUE, sizeof(sP_FE2CL_GM_REP_PC_SET_VALUE));
// if one lowers their own health to 0, make sure others can see it
if (plr->HP <= 0) {
INITSTRUCT(sP_FE2CL_PC_SUDDEN_DEAD, dead);
dead.iPC_ID = plr->iID;
dead.iDamage = plr->HP;
dead.iHP = plr->HP = 0;
sendToViewable(sock, (void*)&dead, P_FE2CL_PC_SUDDEN_DEAD, sizeof(sP_FE2CL_PC_SUDDEN_DEAD));
}
}
void PlayerManager::heartbeatPlayer(CNSocket* sock, CNPacketData* data) { void PlayerManager::heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
getPlayer(sock)->lastHeartbeat = getTime(); getPlayer(sock)->lastHeartbeat = getTime();
} }
@ -912,38 +820,7 @@ void PlayerManager::exitPlayerVehicle(CNSocket* sock, CNPacketData* data) {
} }
void PlayerManager::setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data) { void PlayerManager::setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data) {
setSpecialState(sock, data); BuiltinCommands::setSpecialState(sock, data);
}
void PlayerManager::setGMSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data) {
if (getPlayer(sock)->accountLevel > 30)
return;
setSpecialState(sock, data);
}
void PlayerManager::setSpecialState(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH))
return; // ignore the malformed packet
sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH* setData = (sP_CL2FE_GM_REQ_PC_SPECIAL_STATE_SWITCH*)data->buf;
Player *plr = getPlayer(sock);
// HACK: work around the invisible weapon bug
if (setData->iSpecialStateFlag == CN_SPECIAL_STATE_FLAG__FULL_UI)
ItemManager::updateEquips(sock, plr);
INITSTRUCT(sP_FE2CL_PC_SPECIAL_STATE_CHANGE, response);
plr->iSpecialState ^= setData->iSpecialStateFlag;
response.iPC_ID = setData->iPC_ID;
response.iReqSpecialStateFlag = setData->iSpecialStateFlag;
response.iSpecialState = plr->iSpecialState;
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_SPECIAL_STATE_SWITCH_SUCC, sizeof(sP_FE2CL_REP_PC_SPECIAL_STATE_SWITCH_SUCC));
sendToViewable(sock, (void*)&response, P_FE2CL_PC_SPECIAL_STATE_CHANGE, sizeof(sP_FE2CL_PC_SPECIAL_STATE_CHANGE));
} }
void PlayerManager::changePlayerGuide(CNSocket *sock, CNPacketData *data) { void PlayerManager::changePlayerGuide(CNSocket *sock, CNPacketData *data) {
@ -994,189 +871,6 @@ void PlayerManager::setFirstUseFlag(CNSocket* sock, CNPacketData* data) {
plr->iFirstUseFlag[1] |= (1ULL << (flag->iFlagCode - 65)); plr->iFirstUseFlag[1] |= (1ULL << (flag->iFlagCode - 65));
} }
void PlayerManager::setGMSpecialOnOff(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF))
return; // sanity check
Player *plr = getPlayer(sock);
// access check
if (plr->accountLevel > 30)
return;
sP_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF *req = (sP_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF*)data->buf;
CNSocket *otherSock = getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
if (otherSock == nullptr) {
ChatManager::sendServerMessage(sock, "player to teleport not found");
return;
}
Player *otherPlr = getPlayer(otherSock);
if (req->iONOFF)
otherPlr->iSpecialState |= req->iSpecialStateFlag;
else
otherPlr->iSpecialState &= ~req->iSpecialStateFlag;
// this is only used for muting players, so no need to update the client since that logic is server-side
}
void PlayerManager::locatePlayer(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_PC_LOCATION))
return; // sanity check
Player *plr = getPlayer(sock);
// access check
if (plr->accountLevel > 30)
return;
sP_CL2FE_GM_REQ_PC_LOCATION *req = (sP_CL2FE_GM_REQ_PC_LOCATION*)data->buf;
CNSocket *otherSock = getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
if (otherSock == nullptr) {
ChatManager::sendServerMessage(sock, "player not found");
return;
}
INITSTRUCT(sP_FE2CL_GM_REP_PC_LOCATION, resp);
Player *otherPlr = getPlayer(otherSock);
resp.iTargetPC_UID = otherPlr->accountId;
resp.iTargetPC_ID = otherPlr->iID;
resp.iShardID = 0; // sharding is unsupported
resp.iMapType = !!PLAYERID(otherPlr->instanceID); // private instance or not
resp.iMapID = PLAYERID(otherPlr->instanceID);
resp.iMapNum = MAPNUM(otherPlr->instanceID);
resp.iX = otherPlr->x;
resp.iY = otherPlr->y;
resp.iZ = otherPlr->z;
memcpy(resp.szTargetPC_FirstName, otherPlr->PCStyle.szFirstName, sizeof(resp.szTargetPC_FirstName));
memcpy(resp.szTargetPC_LastName, otherPlr->PCStyle.szLastName, sizeof(resp.szTargetPC_LastName));
sock->sendPacket((void*)&resp, P_FE2CL_GM_REP_PC_LOCATION, sizeof(sP_FE2CL_GM_REP_PC_LOCATION));
}
void PlayerManager::kickPlayer(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_KICK_PLAYER))
return; // sanity check
Player *plr = getPlayer(sock);
// access check
if (plr->accountLevel > 30)
return;
sP_CL2FE_GM_REQ_KICK_PLAYER *req = (sP_CL2FE_GM_REQ_KICK_PLAYER*)data->buf;
CNSocket *otherSock = getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
if (otherSock == nullptr) {
ChatManager::sendServerMessage(sock, "player not found");
return;
}
Player *otherPlr = getPlayer(otherSock);
if (plr->accountLevel > otherPlr->accountLevel) {
ChatManager::sendServerMessage(sock, "player has higher access level");
return;
}
INITSTRUCT(sP_FE2CL_REP_PC_EXIT_SUCC, response);
response.iID = otherPlr->iID;
response.iExitCode = 3; // "a GM has terminated your connection"
// send to target player
otherSock->sendPacket((void*)&response, P_FE2CL_REP_PC_EXIT_SUCC, sizeof(sP_FE2CL_REP_PC_EXIT_SUCC));
// ensure that the connection has terminated
otherSock->kill();
}
void PlayerManager::warpToPlayer(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_TO_PC))
return; // sanity check
Player *plr = getPlayer(sock);
// access check
if (plr->accountLevel > 30)
return;
sP_CL2FE_REQ_PC_WARP_TO_PC *req = (sP_CL2FE_REQ_PC_WARP_TO_PC*)data->buf;
Player *otherPlr = getPlayerFromID(req->iPC_ID);
if (otherPlr == nullptr) {
ChatManager::sendServerMessage(sock, "player not found");
return;
}
sendPlayerTo(sock, otherPlr->x, otherPlr->y, otherPlr->z, otherPlr->instanceID);
}
// GM teleport command
void PlayerManager::teleportPlayer(CNSocket *sock, CNPacketData *data) {
if (data->size != sizeof(sP_CL2FE_GM_REQ_TARGET_PC_TELEPORT))
return; // sanity check
Player *plr = getPlayer(sock);
// access check
if (plr->accountLevel > 30)
return;
sP_CL2FE_GM_REQ_TARGET_PC_TELEPORT *req = (sP_CL2FE_GM_REQ_TARGET_PC_TELEPORT*)data->buf;
// player to teleport
CNSocket *targetSock = getSockFromAny(req->eTargetPCSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName));
if (targetSock == nullptr) {
ChatManager::sendServerMessage(sock, "player to teleport not found");
return;
}
CNSocket *goalSock = nullptr;
Player *goalPlr = nullptr;
Player *targetPlr = nullptr;
uint64_t instance = plr->instanceID;
const int unstickRange = 400;
switch (req->eTeleportType) {
case eCN_GM_TeleportMapType__MyLocation:
sendPlayerTo(targetSock, plr->x, plr->y, plr->z, instance);
break;
case eCN_GM_TeleportMapType__MapXYZ:
instance = req->iToMap;
// fallthrough
case eCN_GM_TeleportMapType__XYZ:
sendPlayerTo(targetSock, req->iToX, req->iToY, req->iToZ, instance);
break;
case eCN_GM_TeleportMapType__SomeoneLocation:
// player to teleport to
goalSock = getSockFromAny(req->eGoalPCSearchBy, req->iGoalPC_ID, req->iGoalPC_UID,
U16toU8(req->szGoalPC_FirstName), U16toU8(req->szGoalPC_LastName));
if (goalSock == nullptr) {
ChatManager::sendServerMessage(sock, "teleportation target player not found");
return;
}
goalPlr = getPlayer(goalSock);
sendPlayerTo(targetSock, goalPlr->x, goalPlr->y, goalPlr->z, goalPlr->instanceID);
break;
case eCN_GM_TeleportMapType__Unstick:
targetPlr = getPlayer(targetSock);
sendPlayerTo(targetSock, targetPlr->x - unstickRange/2 + rand() % unstickRange,
targetPlr->y - unstickRange/2 + rand() % unstickRange, targetPlr->z + 80);
break;
}
}
#pragma region Helper methods #pragma region Helper methods
Player *PlayerManager::getPlayer(CNSocket* key) { Player *PlayerManager::getPlayer(CNSocket* key) {
if (players.find(key) != players.end()) if (players.find(key) != players.end())

View File

@ -37,20 +37,12 @@ namespace PlayerManager {
void movePlatformPlayer(CNSocket* sock, CNPacketData* data); void movePlatformPlayer(CNSocket* sock, CNPacketData* data);
void moveSliderPlayer(CNSocket* sock, CNPacketData* data); void moveSliderPlayer(CNSocket* sock, CNPacketData* data);
void moveSlopePlayer(CNSocket* sock, CNPacketData* data); void moveSlopePlayer(CNSocket* sock, CNPacketData* data);
void gotoPlayer(CNSocket* sock, CNPacketData* data);
void setValuePlayer(CNSocket* sock, CNPacketData* data);
void heartbeatPlayer(CNSocket* sock, CNPacketData* data); void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
void revivePlayer(CNSocket* sock, CNPacketData* data); void revivePlayer(CNSocket* sock, CNPacketData* data);
void exitGame(CNSocket* sock, CNPacketData* data); void exitGame(CNSocket* sock, CNPacketData* data);
void setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data); void setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
void setGMSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
void setGMSpecialOnOff(CNSocket* sock, CNPacketData *data);
void changePlayerGuide(CNSocket *sock, CNPacketData *data); void changePlayerGuide(CNSocket *sock, CNPacketData *data);
void locatePlayer(CNSocket *sock, CNPacketData *data);
void kickPlayer(CNSocket *sock, CNPacketData *data);
void warpToPlayer(CNSocket *sock, CNPacketData *data);
void teleportPlayer(CNSocket *sock, CNPacketData *data);
void enterPlayerVehicle(CNSocket* sock, CNPacketData* data); void enterPlayerVehicle(CNSocket* sock, CNPacketData* data);
void exitPlayerVehicle(CNSocket* sock, CNPacketData* data); void exitPlayerVehicle(CNSocket* sock, CNPacketData* data);

View File

@ -1,6 +1,7 @@
#include "CNLoginServer.hpp" #include "CNLoginServer.hpp"
#include "CNShardServer.hpp" #include "CNShardServer.hpp"
#include "PlayerManager.hpp" #include "PlayerManager.hpp"
#include "BuiltinCommands.hpp"
#include "ChatManager.hpp" #include "ChatManager.hpp"
#include "CustomCommands.hpp" #include "CustomCommands.hpp"
#include "MobManager.hpp" #include "MobManager.hpp"
@ -94,6 +95,7 @@ int main() {
std::cout << "[INFO] Intializing Packet Managers..." << std::endl; std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
TableData::init(); TableData::init();
PlayerManager::init(); PlayerManager::init();
BuiltinCommands::init();
ChatManager::init(); ChatManager::init();
CustomCommands::init(); CustomCommands::init();
MobManager::init(); MobManager::init();