[refactor] Extract BuiltinCommands.cpp from PlayerManager.cpp

And move itemGMGiveHandler() from ItemManager.
This commit is contained in:
2021-03-12 23:18:00 +01:00
parent 2d7129111a
commit f9c2587557
8 changed files with 371 additions and 358 deletions

View File

@@ -37,20 +37,12 @@ namespace PlayerManager {
void movePlatformPlayer(CNSocket* sock, CNPacketData* data);
void moveSliderPlayer(CNSocket* sock, CNPacketData* data);
void moveSlopePlayer(CNSocket* sock, CNPacketData* data);
void gotoPlayer(CNSocket* sock, CNPacketData* data);
void setValuePlayer(CNSocket* sock, CNPacketData* data);
void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
void revivePlayer(CNSocket* sock, CNPacketData* data);
void exitGame(CNSocket* sock, CNPacketData* data);
void setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
void setGMSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
void setGMSpecialOnOff(CNSocket* sock, CNPacketData *data);
void changePlayerGuide(CNSocket *sock, CNPacketData *data);
void locatePlayer(CNSocket *sock, CNPacketData *data);
void kickPlayer(CNSocket *sock, CNPacketData *data);
void warpToPlayer(CNSocket *sock, CNPacketData *data);
void teleportPlayer(CNSocket *sock, CNPacketData *data);
void enterPlayerVehicle(CNSocket* sock, CNPacketData* data);
void exitPlayerVehicle(CNSocket* sock, CNPacketData* data);