Adapted Egg Buffing to Nano powers

* Adapted eggs to nano power data.
* Tweaked nano abilities.
This commit is contained in:
2020-11-13 03:20:51 +00:00
committed by Gent S
parent fe7ec44554
commit f7c0596a4c
4 changed files with 46 additions and 111 deletions

View File

@@ -479,25 +479,33 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int targetData[], int32_t bitFlag,
}
}
void NanoManager::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags) {
if (SkillTable[skillID].drainType != 2)
return;
bool NanoManager::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags, bool eggBuff) {
if (SkillTable[skillID].drainType == 1)
return false;
int32_t bitFlag = 0;
for (auto& pwr : NanoPowers) {
if (pwr.skillType == SkillTable[skillID].skillType) {
bitFlag = pwr.bitFlag;
Player *plr = PlayerManager::getPlayer(sock);
if (eTBU == 1 || !((groupFlags | plr->iSelfConditionBitFlag) & pwr.bitFlag)) {
if (eTBU == 1 || !((groupFlags | plr->iSelfConditionBitFlag) & bitFlag)) {
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp);
resp.eCSTB = pwr.timeBuffID;
resp.eTBU = eTBU;
resp.eTBT = eTBT;
resp.iConditionBitFlag = plr->iConditionBitFlag = groupFlags | plr->iSelfConditionBitFlag;
if (eggBuff)
resp.iConditionBitFlag = plr->iConditionBitFlag |= bitFlag;
resp.TimeBuff.iValue = SkillTable[skillID].powerIntensity[0];
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
}
return true;
}
}
return false;
}
// 0=A 1=B 2=C -1=Not found
@@ -511,7 +519,7 @@ int* NanoManager::findTargets(Player* plr, int skillID, CNPacketData* data) {
static int tD[5] = {0, 0, 0, 0, 0};
tD[0] = 0;
if (SkillTable[skillID].targetType == 1 && data != nullptr) { // client gives us the targets
if (SkillTable[skillID].targetType <= 2 && data != nullptr) { // client gives us the targets
sP_CL2FE_REQ_NANO_SKILL_USE* pkt = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf;
// validate request check
@@ -637,7 +645,7 @@ bool doHeal(CNSocket *sock, sSkillResult_Heal_HP *respdata, int i, int32_t targe
return false;
}
int healedAmount = PC_MAXHEALTH(plr->level) * amount / 1000;
int healedAmount = PC_MAXHEALTH(plr->level) * amount / 1500;
plr->HP += healedAmount;
@@ -667,7 +675,7 @@ bool doDamage(CNSocket *sock, sSkillResult_Damage *respdata, int i, int32_t targ
if (plr == nullptr)
return false;
int damage = MobManager::hitMob(sock, mob, PC_MAXHEALTH(plr->level) * amount / 1000);
int damage = MobManager::hitMob(sock, mob, PC_MAXHEALTH(plr->level) * amount / 2000 + mob->appearanceData.iHP * amount / 2000);
respdata[i].eCT = 4;
respdata[i].iDamage = damage;
@@ -856,7 +864,7 @@ void nanoPower(CNSocket *sock, int targetData[],
// nano power dispatch table
std::vector<NanoPower> NanoPowers = {
NanoPower(EST_STUN, CSB_BIT_STUN, ECSB_STUN, nanoPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
NanoPower(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Heal_HP, doHeal>),
NanoPower(EST_HEAL_HP, CSB_BIT_HEAL, ECSB_HEAL, nanoPower<sSkillResult_Heal_HP, doHeal>),
NanoPower(EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, ECSB_BOUNDINGBALL, nanoPower<sSkillResult_Buff, doDebuff>),
NanoPower(EST_SNARE, CSB_BIT_DN_MOVE_SPEED, ECSB_DN_MOVE_SPEED, nanoPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
NanoPower(EST_DAMAGE, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Damage, doDamage>),