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added a chunk sanity check
removed unneccesary include
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d102fabc2f
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@ -917,6 +917,11 @@ void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
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return;
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}
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if (egg->chunkPos != ChunkManager::grabChunk(plr->x, plr->y, plr->instanceID)) {
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std::cout << "[WARN] Player tried to open an egg from the other chunk?!" << std::endl;
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return;
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}
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int typeId = egg->appearanceData.iNPCType;
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if (EggTypes.find(typeId) == EggTypes.end()) {
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if (egg->npcClass != NPCClass::NPC_EGG) {
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@ -2,7 +2,6 @@
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#include <string>
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#include <cstring>
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#include <unordered_map>
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#include "CNProtocol.hpp"
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#include "CNStructs.hpp"
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@ -625,7 +625,6 @@ void TableData::loadGruntwork(int32_t *nextId) {
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NPCManager::Eggs[id] = addEgg;
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NPCManager::updateNPCPosition(id, egg["iX"], egg["iY"], egg["iZ"], egg["iMapNum"]);
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TableData::RunningEggs[id] = addEgg;
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std::cout << id << " " << addEgg->currentChunks.size() << std::endl;
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}
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