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added basic player buffs implementation
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@@ -2,6 +2,7 @@
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#include <string>
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#include <cstring>
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#include <unordered_map>
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#include "CNProtocol.hpp"
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#include "CNStructs.hpp"
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@@ -69,6 +70,8 @@ struct Player {
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int32_t groupIDs[4];
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int32_t iGroupConditionBitFlag;
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int32_t iEggConditionBitFlag;
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bool notify;
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bool buddiesSynced;
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