Allow permanent vehicles

This commit is contained in:
kamilprzyb 2020-12-22 22:52:25 +01:00 committed by Gent S
parent 5f82658c8d
commit f28c643b48
2 changed files with 7 additions and 5 deletions

View File

@ -1304,7 +1304,7 @@ void Database::removeExpiredVehicles(Player* player) {
// if there are expired vehicles in bank just remove them silently // if there are expired vehicles in bank just remove them silently
for (int i = 0; i < ABANK_COUNT; i++) { for (int i = 0; i < ABANK_COUNT; i++) {
if (player->Bank[i].iType == 10 && player->Bank[i].iTimeLimit < currentTime) { if (player->Bank[i].iType == 10 && player->Bank[i].iTimeLimit < currentTime && player->Bank[i].iTimeLimit != 0) {
memset(&player->Bank[i], 0, sizeof(sItemBase)); memset(&player->Bank[i], 0, sizeof(sItemBase));
} }
} }
@ -1313,14 +1313,14 @@ void Database::removeExpiredVehicles(Player* player) {
std::vector<sItemBase*> toRemove; std::vector<sItemBase*> toRemove;
// equipped vehicle // equipped vehicle
if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime) { if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime && player->Equip[8].iTimeLimit != 0) {
toRemove.push_back(&player->Equip[8]); toRemove.push_back(&player->Equip[8]);
player->toRemoveVehicle.eIL = 0; player->toRemoveVehicle.eIL = 0;
player->toRemoveVehicle.iSlotNum = 8; player->toRemoveVehicle.iSlotNum = 8;
} }
// inventory // inventory
for (int i = 0; i < AINVEN_COUNT; i++) { for (int i = 0; i < AINVEN_COUNT; i++) {
if (player->Inven[i].iType == 10 && player->Inven[i].iTimeLimit < currentTime) { if (player->Inven[i].iType == 10 && player->Inven[i].iTimeLimit < currentTime && player->Inven[i].iTimeLimit != 0) {
toRemove.push_back(&player->Inven[i]); toRemove.push_back(&player->Inven[i]);
player->toRemoveVehicle.eIL = 1; player->toRemoveVehicle.eIL = 1;
player->toRemoveVehicle.iSlotNum = i; player->toRemoveVehicle.iSlotNum = i;

View File

@ -839,7 +839,9 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) { void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
Player* plr = getPlayer(sock); Player* plr = getPlayer(sock);
if (plr->Equip[8].iID > 0 && plr->Equip[8].iTimeLimit>getTimestamp()) { bool expired = plr->Equip[8].iTimeLimit < getTimestamp() && plr->Equip[8].iTimeLimit != 0;
if (plr->Equip[8].iID > 0 && !expired) {
INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_SUCC, response); INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_SUCC, response);
sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_SUCC, sizeof(sP_FE2CL_PC_VEHICLE_ON_SUCC)); sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_SUCC, sizeof(sP_FE2CL_PC_VEHICLE_ON_SUCC));
@ -855,7 +857,7 @@ void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL)); sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
// check if vehicle didn't expire // check if vehicle didn't expire
if (plr->Equip[8].iTimeLimit < getTimestamp()) { if (expired) {
plr->toRemoveVehicle.eIL = 0; plr->toRemoveVehicle.eIL = 0;
plr->toRemoveVehicle.iSlotNum = 8; plr->toRemoveVehicle.iSlotNum = 8;
ItemManager::checkItemExpire(sock, plr); ItemManager::checkItemExpire(sock, plr);