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reduce drain tickrate
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@@ -169,12 +169,13 @@ void Buffs::timeBuffTimeout(EntityRef self) {
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NPCManager::sendToViewable(entity, &pkt, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
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}
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void Buffs::tickDrain(EntityRef self, Buff* buff) {
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void Buffs::tickDrain(EntityRef self, Buff* buff, int mult) {
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if(self.kind != EntityKind::COMBAT_NPC && self.kind != EntityKind::MOB)
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return; // not implemented
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Entity* entity = self.getEntity();
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ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
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int damage = combatant->takeDamage(buff->getLastSource(), combatant->getMaxHP() / 100);
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int damage = combatant->getMaxHP() / 100 * mult;
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int dealt = combatant->takeDamage(buff->getLastSource(), damage);
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size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_Damage);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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@@ -187,7 +188,7 @@ void Buffs::tickDrain(EntityRef self, Buff* buff) {
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pkt->iTB_ID = ECSB_BOUNDINGBALL;
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sSkillResult_Damage *drain = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
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drain->iDamage = damage;
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drain->iDamage = dealt;
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drain->iHP = combatant->getCurrentHP();
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drain->eCT = pkt->eCT;
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drain->iID = pkt->iID;
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