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Clear player buffs on death if not revived
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@ -416,6 +416,7 @@ static void revivePlayer(CNSocket* sock, CNPacketData* data) {
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default: // plain respawn
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plr->HP = PC_MAXHEALTH(plr->level) / 2;
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plr->clearBuffs(false);
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// fallthrough
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case ePCRegenType::Unstick: // warp away
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move = true;
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