Clear player buffs on death if not revived

This commit is contained in:
gsemaj 2023-08-20 18:16:14 -07:00
parent 7af39b3d04
commit 0b73cef187
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@ -416,6 +416,7 @@ static void revivePlayer(CNSocket* sock, CNPacketData* data) {
default: // plain respawn
plr->HP = PC_MAXHEALTH(plr->level) / 2;
plr->clearBuffs(false);
// fallthrough
case ePCRegenType::Unstick: // warp away
move = true;