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Mobs respawn now.
Began work on mob logic. Also cleaned up TableData a little.
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@@ -15,7 +15,7 @@ struct WarpLocation {
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};
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namespace NPCManager {
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extern std::map<int32_t, BaseNPC> NPCs;
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extern std::map<int32_t, BaseNPC*> NPCs;
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extern std::map<int32_t, WarpLocation> Warps;
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extern std::vector<WarpLocation> RespawnPoints;
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void init();
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