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Mobs respawn now.
Began work on mob logic. Also cleaned up TableData a little.
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@@ -2,6 +2,7 @@
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#include "CNStructs.hpp"
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#include "CNShardServer.hpp"
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#include "PlayerManager.hpp"
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#include "MobManager.hpp"
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#include "CNShared.hpp"
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#include "settings.hpp"
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#include "Database.hpp"
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@@ -90,4 +91,6 @@ void CNShardServer::onStep() {
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event.scheduledEvent = currTime + event.delta;
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}
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}
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MobManager::step(currTime);
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}
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