Mobs respawn now.

Began work on mob logic. Also cleaned up TableData a little.
This commit is contained in:
2020-09-17 01:43:48 +02:00
parent 027b783571
commit e79f179628
7 changed files with 180 additions and 76 deletions

View File

@@ -2,6 +2,7 @@
#include "CNStructs.hpp"
#include "CNShardServer.hpp"
#include "PlayerManager.hpp"
#include "MobManager.hpp"
#include "CNShared.hpp"
#include "settings.hpp"
#include "Database.hpp"
@@ -90,4 +91,6 @@ void CNShardServer::onStep() {
event.scheduledEvent = currTime + event.delta;
}
}
MobManager::step(currTime);
}