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https://github.com/OpenFusionProject/OpenFusion.git
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More skill handlers
Note: need to revisit these when active powers are implemented to make sure they are correct. DamageNDebuff isn't even implemented yet.
This commit is contained in:
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9bc7e8de62
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e768ebcabe
@ -12,31 +12,127 @@ using namespace Abilities;
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std::map<int32_t, SkillData> Abilities::SkillTable;
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#pragma region Skill handlers
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static SkillResult handleSkillBuff(SkillData* skill, ICombatant* target) {
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// the buff skill is special in that its application is not aligned
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// with the SKILL_USE_SUCC packet, since buffs are calculated every tick.
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// thus, no game state changes should happen here.
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sSkillResult_Buff result{};
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result.iConditionBitFlag = target->getCompositeCondition();
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result.iID = target->getID();
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result.bProtected = 0;
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static SkillResult handleSkillDamage(SkillData* skill, int power, ICombatant* source, ICombatant* target) {
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EntityRef sourceRef = source->getRef();
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double scalingFactor = 1;
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if(sourceRef.kind == EntityKind::PLAYER)
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scalingFactor = std::max(source->getMaxHP(), target->getMaxHP()) / 1000.0;
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else
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scalingFactor = source->getMaxHP() / 1500.0;
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int damage = (int)(skill->values[0][power] * scalingFactor);
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int dealt = target->takeDamage(sourceRef, damage);
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sSkillResult_Damage result{};
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result.eCT = target->getCharType();
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result.iID = target->getID();
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result.bProtected = dealt <= 0;
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result.iDamage = dealt;
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result.iHP = target->getCurrentHP();
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return SkillResult(sizeof(sSkillResult_Damage), &result);
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}
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static SkillResult handleSkillHealHP(SkillData* skill, int power, ICombatant* source, ICombatant* target) {
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EntityRef sourceRef = source->getRef();
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int heal = skill->values[0][power];
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int healed = target->heal(sourceRef, heal);
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sSkillResult_Heal_HP result{};
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result.eCT = target->getCharType();
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result.iID = target->getID();
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result.iHealHP = heal;
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result.iHP = target->getCurrentHP();
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return SkillResult(sizeof(sSkillResult_Heal_HP), &result);
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}
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static SkillResult handleSkillDamageNDebuff(SkillData* skill, int power, ICombatant* source, ICombatant* target) {
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// TODO abilities
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sSkillResult_Damage_N_Debuff result{};
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result.eCT = target->getCharType();
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result.iID = target->getID();
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result.bProtected = false;
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result.iConditionBitFlag = target->getCompositeCondition();
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return SkillResult(sizeof(sSkillResult_Damage_N_Debuff), &result);
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}
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static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* source, ICombatant* target) {
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sSkillResult_Buff result{};
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result.eCT = target->getCharType();
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result.iID = target->getID();
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result.bProtected = false;
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result.iConditionBitFlag = target->getCompositeCondition();
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return SkillResult(sizeof(sSkillResult_Buff), &result);
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}
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static SkillResult handleSkillBatteryDrain(SkillData* skill, int power, ICombatant* source, ICombatant* target) {
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if(target->getCharType() != 1)
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return SkillResult(); // only Players are valid targets for battery drain
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Player* plr = dynamic_cast<Player*>(target);
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const double scalingFactor = (18 + source->getLevel()) / 36.0;
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int boostDrain = (int)(skill->values[0][power] * scalingFactor);
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if(boostDrain > plr->batteryW) boostDrain = plr->batteryW;
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plr->batteryW -= boostDrain;
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int potionDrain = (int)(skill->values[1][power] * scalingFactor);
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if(potionDrain > plr->batteryN) potionDrain = plr->batteryN;
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plr->batteryN -= potionDrain;
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sSkillResult_BatteryDrain result{};
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result.eCT = target->getCharType();
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result.iID = target->getID();
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result.bProtected = target->hasBuff(ECSB_PROTECT_BATTERY);
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result.iDrainW = boostDrain;
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result.iBatteryW = plr->batteryW;
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result.iDrainN = potionDrain;
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result.iBatteryN = plr->batteryN;
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result.iStamina = plr->getActiveNano()->iStamina;
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result.bNanoDeactive = plr->getActiveNano()->iStamina <= 0;
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result.iConditionBitFlag = target->getCompositeCondition();
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return SkillResult(sizeof(sSkillResult_BatteryDrain), &result);
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}
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static SkillResult handleSkillMove(SkillData* skill, int power, ICombatant* source, ICombatant* target) {
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if(source->getCharType() != 1)
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return SkillResult(); // only Players are valid sources for recall
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Player* plr = dynamic_cast<Player*>(source);
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sSkillResult_Move result{};
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result.eCT = target->getCharType();
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result.iID = target->getID();
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result.iMapNum = plr->recallInstance;
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result.iMoveX = plr->recallX;
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result.iMoveY = plr->recallY;
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result.iMoveZ = plr->recallZ;
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return SkillResult(sizeof(sSkillResult_Move), &result);
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}
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static SkillResult handleSkillResurrect(SkillData* skill, int power, ICombatant* source, ICombatant* target) {
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sSkillResult_Resurrect result{};
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result.eCT = target->getCharType();
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result.iID = target->getID();
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result.iRegenHP = target->getCurrentHP();
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return SkillResult(sizeof(sSkillResult_Resurrect), &result);
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}
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#pragma endregion
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void Abilities::broadcastNanoSkill(CNSocket* sock, sNano& nano, std::vector<ICombatant*> affected) {
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if(SkillTable.count(nano.iSkillID) == 0)
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return;
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SkillData* skill = &SkillTable[nano.iSkillID];
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Player* plr = PlayerManager::getPlayer(sock);
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int count = affected.size();
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static std::vector<SkillResult> handleSkill(SkillData* skill, int power, ICombatant* src, std::vector<ICombatant*> targets) {
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size_t resultSize = 0;
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SkillResult (*skillHandler)(SkillData*, ICombatant*) = nullptr;
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SkillResult (*skillHandler)(SkillData*, int, ICombatant*, ICombatant*) = nullptr;
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std::vector<SkillResult> results;
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switch(skill->skillType)
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{
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case EST_DAMAGE:
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resultSize = sizeof(sSkillResult_Damage);
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skillHandler = handleSkillDamage;
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break;
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case EST_HEAL_HP:
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case EST_RETURNHOMEHEAL:
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resultSize = sizeof(sSkillResult_Heal_HP);
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skillHandler = handleSkillHealHP;
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break;
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case EST_JUMP:
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case EST_RUN:
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case EST_FREEDOM:
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@ -54,28 +150,54 @@ void Abilities::broadcastNanoSkill(CNSocket* sock, sNano& nano, std::vector<ICom
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resultSize = sizeof(sSkillResult_Buff);
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skillHandler = handleSkillBuff;
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break;
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case EST_BATTERYDRAIN:
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resultSize = sizeof(sSkillResult_BatteryDrain);
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skillHandler = handleSkillBatteryDrain;
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break;
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case EST_RECALL:
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case EST_RECALL_GROUP:
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resultSize = sizeof(sSkillResult_Move);
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skillHandler = handleSkillMove;
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break;
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case EST_PHOENIX_GROUP:
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resultSize = sizeof(sSkillResult_Resurrect);
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skillHandler = handleSkillResurrect;
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break;
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default:
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std::cout << "[WARN] Unhandled skill type " << skill->skillType << std::endl;
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return;
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return results;
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}
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assert(skillHandler != nullptr);
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std::vector<SkillResult> results;
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for(ICombatant* target : affected) {
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SkillResult result = handleSkillBuff(skill, target);
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for(ICombatant* target : targets) {
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SkillResult result = skillHandler(skill, power, src, target);
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if(result.size == 0) continue; // skill not applicable
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if(result.size != resultSize) {
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std::cout << "[WARN] bad skill result size for " << skill->skillType << " from " << handleSkillBuff << std::endl;
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return;
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std::cout << "[WARN] bad skill result size for " << skill->skillType << " from " << (void*)handleSkillBuff << std::endl;
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continue;
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}
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results.push_back(result);
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}
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return results;
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}
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if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), count, resultSize)) {
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void Abilities::broadcastNanoSkill(CNSocket* sock, sNano& nano, std::vector<ICombatant*> affected) {
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if(SkillTable.count(nano.iSkillID) == 0)
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return;
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SkillData* skill = &SkillTable[nano.iSkillID];
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Player* plr = PlayerManager::getPlayer(sock);
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std::vector<SkillResult> results = handleSkill(skill, Nanos::getNanoBoost(plr), plr, affected);
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size_t resultSize = results.back().size; // guaranteed to be the same for every item
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if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), results.size(), resultSize)) {
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std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE_SUCC packet size\n";
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return;
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}
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// initialize response struct
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size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + count * resultSize;
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size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + results.size() * resultSize;
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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@ -86,9 +208,9 @@ void Abilities::broadcastNanoSkill(CNSocket* sock, sNano& nano, std::vector<ICom
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pkt->iNanoStamina = nano.iStamina;
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pkt->bNanoDeactive = nano.iStamina <= 0;
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pkt->eST = skill->skillType;
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pkt->iTargetCnt = count;
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pkt->iTargetCnt = (int32_t)results.size();
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char* appended = (char*)(pkt + 1);
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uint8_t* appended = (uint8_t*)(pkt + 1);
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for(SkillResult& result : results) {
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memcpy(appended, result.payload, resultSize);
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appended += resultSize;
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@ -32,11 +32,14 @@ enum class SkillDrainType {
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struct SkillResult {
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size_t size;
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char payload[MAX_SKILLRESULT_SIZE];
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uint8_t payload[MAX_SKILLRESULT_SIZE];
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SkillResult(size_t len, void* dat) {
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size = len;
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memcpy(payload, dat, len);
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}
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SkillResult() {
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size = 0;
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}
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};
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struct SkillData {
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@ -63,12 +63,19 @@ int Player::getCompositeCondition() {
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}
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int Player::takeDamage(EntityRef src, int amt) {
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HP -= amt;
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return amt;
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int dmg = amt;
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if(HP - dmg < 0) dmg = HP;
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HP -= dmg;
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return dmg;
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}
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void Player::heal(EntityRef src, int amt) {
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// stubbed
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int Player::heal(EntityRef src, int amt) {
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int heal = amt;
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if(HP + heal > getMaxHP()) heal = getMaxHP() - HP;
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HP += heal;
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return heal;
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}
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bool Player::isAlive() {
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@ -79,6 +86,14 @@ int Player::getCurrentHP() {
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return HP;
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}
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int Player::getMaxHP() {
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return PC_MAXHEALTH(level);
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}
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int Player::getLevel() {
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return level;
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}
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std::vector<EntityRef> Player::getGroupMembers() {
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std::vector<EntityRef> members;
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if(group != nullptr)
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@ -96,6 +111,10 @@ int32_t Player::getID() {
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return iID;
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}
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EntityRef Player::getRef() {
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return EntityRef(PlayerManager::getSockFromID(iID));
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}
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void Player::step(time_t currTime) {
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// no-op
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}
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@ -121,16 +140,21 @@ int CombatNPC::getCompositeCondition() { /* stubbed */
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}
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int CombatNPC::takeDamage(EntityRef src, int amt) {
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int dmg = amt;
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if(hp - dmg < 0) dmg = hp;
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hp -= dmg;
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hp -= amt;
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if (hp <= 0)
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transition(AIState::DEAD, src);
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if(hp <= 0) transition(AIState::DEAD, src);
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return amt;
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return dmg;
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}
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void CombatNPC::heal(EntityRef src, int amt) {
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// stubbed
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int CombatNPC::heal(EntityRef src, int amt) {
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int heal = amt;
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if(hp + heal > getMaxHP()) heal = getMaxHP() - hp;
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hp += heal;
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return heal;
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}
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bool CombatNPC::isAlive() {
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@ -141,6 +165,14 @@ int CombatNPC::getCurrentHP() {
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return hp;
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}
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int CombatNPC::getMaxHP() {
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return maxHealth;
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}
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int CombatNPC::getLevel() {
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return level;
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}
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std::vector<EntityRef> CombatNPC::getGroupMembers() {
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std::vector<EntityRef> members;
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if(group != nullptr)
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@ -160,6 +192,10 @@ int32_t CombatNPC::getID() {
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return id;
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}
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EntityRef CombatNPC::getRef() {
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return EntityRef(id);
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}
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void CombatNPC::step(time_t currTime) {
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if(stateHandlers.find(state) != stateHandlers.end())
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@ -83,6 +83,10 @@ void Egg::enterIntoViewOf(CNSocket *sock) {
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sock->sendPacket(pkt, P_FE2CL_SHINY_ENTER);
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}
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sNano* Player::getActiveNano() {
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return &Nanos[activeNano];
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}
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sPCAppearanceData Player::getAppearanceData() {
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sPCAppearanceData data = {};
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data.iID = iID;
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@ -53,12 +53,15 @@ public:
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virtual bool hasBuff(int) = 0;
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virtual int getCompositeCondition() = 0;
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virtual int takeDamage(EntityRef, int) = 0;
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virtual void heal(EntityRef, int) = 0;
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virtual int heal(EntityRef, int) = 0;
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virtual bool isAlive() = 0;
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virtual int getCurrentHP() = 0;
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virtual int getMaxHP() = 0;
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virtual int getLevel() = 0;
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virtual std::vector<EntityRef> getGroupMembers() = 0;
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virtual int32_t getCharType() = 0;
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virtual int32_t getID() = 0;
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virtual EntityRef getRef() = 0;
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virtual void step(time_t currTime) = 0;
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};
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@ -124,12 +127,15 @@ struct CombatNPC : public BaseNPC, public ICombatant {
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virtual bool hasBuff(int buffId) override;
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virtual int getCompositeCondition() override;
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virtual int takeDamage(EntityRef src, int amt) override;
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virtual void heal(EntityRef src, int amt) override;
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virtual int heal(EntityRef src, int amt) override;
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virtual bool isAlive() override;
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virtual int getCurrentHP() override;
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virtual int getMaxHP() override;
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virtual int getLevel() override;
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virtual std::vector<EntityRef> getGroupMembers() override;
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virtual int32_t getCharType() override;
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virtual int32_t getID() override;
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virtual EntityRef getRef() override;
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virtual void step(time_t currTime) override;
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virtual void transition(AIState newState, EntityRef src);
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@ -95,14 +95,18 @@ struct Player : public Entity, public ICombatant {
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virtual bool hasBuff(int buffId) override;
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virtual int getCompositeCondition() override;
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virtual int takeDamage(EntityRef src, int amt) override;
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virtual void heal(EntityRef src, int amt) override;
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virtual int heal(EntityRef src, int amt) override;
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virtual bool isAlive() override;
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virtual int getCurrentHP() override;
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virtual int getMaxHP() override;
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virtual int getLevel() override;
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virtual std::vector<EntityRef> getGroupMembers() override;
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virtual int32_t getCharType() override;
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virtual int32_t getID() override;
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virtual EntityRef getRef() override;
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virtual void step(time_t currTime) override;
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sNano* getActiveNano();
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sPCAppearanceData getAppearanceData();
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};
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@ -93,7 +93,7 @@ inline constexpr bool isOutboundPacketID(uint32_t id) {
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// overflow-safe validation of variable-length packets
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// for outbound packets
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inline constexpr bool validOutVarPacket(size_t base, int32_t npayloads, size_t plsize) {
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inline constexpr bool validOutVarPacket(size_t base, size_t npayloads, size_t plsize) {
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// check for multiplication overflow
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if (npayloads > 0 && (CN_PACKET_BUFFER_SIZE - 8) / (size_t)npayloads < plsize)
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return false;
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@ -110,7 +110,7 @@ inline constexpr bool validOutVarPacket(size_t base, int32_t npayloads, size_t p
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}
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// for inbound packets
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inline constexpr bool validInVarPacket(size_t base, int32_t npayloads, size_t plsize, size_t datasize) {
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inline constexpr bool validInVarPacket(size_t base, size_t npayloads, size_t plsize, size_t datasize) {
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// check for multiplication overflow
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if (npayloads > 0 && (CN_PACKET_BUFFER_SIZE - 8) / (size_t)npayloads < plsize)
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return false;
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