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Finish racing DB integration
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@ -4,12 +4,13 @@
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#include "PlayerManager.hpp"
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#include "MissionManager.hpp"
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#include "ItemManager.hpp"
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#include "Database.hpp"
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#include "NPCManager.hpp"
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std::map<int32_t, EPInfo> RacingManager::EPData;
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std::map<CNSocket*, EPRace> RacingManager::EPRaces;
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void RacingManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_START, racingStart);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_GET_RING, racingGetPod);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_CANCEL, racingCancel);
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@ -75,21 +76,45 @@ void RacingManager::racingEnd(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_EP_RACE_END* req = (sP_CL2FE_REQ_EP_RACE_END*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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int timeDiff = getTime() / 1000 - EPRaces[sock].startTime;
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if (NPCManager::NPCs.find(req->iEndEcomID) == NPCManager::NPCs.end())
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return; // finish line agent not found
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int mapNum = MAPNUM(NPCManager::NPCs[req->iEndEcomID]->instanceID);
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if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0)
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return; // IZ not found
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uint64_t now = getTime() / 1000;
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int timeDiff = now - EPRaces[sock].startTime;
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int score = 500 * EPRaces[sock].ringCount - 10 * timeDiff;
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int fm = score * plr->level * (1.0f / 36) * (1.0f / 3);
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// we submit the ranking first...
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Database::RaceRanking postRanking = {};
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postRanking.EPID = EPData[mapNum].EPID;
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postRanking.PlayerID = plr->iID;
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postRanking.RingCount = EPRaces[sock].ringCount;
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postRanking.Score = score;
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postRanking.Time = timeDiff;
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postRanking.Timestamp = now;
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Database::postRaceRanking(postRanking);
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// ...then we get the top ranking, which may or may not be what we just submitted
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Database::RaceRanking topRanking = Database::getTopRaceRanking(EPData[mapNum].EPID);
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INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
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resp.iEPRaceTime = timeDiff;
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resp.iEPRaceMode = EPRaces[sock].mode;
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resp.iEPRank = 3; // TODO
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resp.iEPScore = score;
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resp.iEPRewardFM = score * plr->level * 1.0f/36 * 1.0f/3; // TODO
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resp.iEPRingCnt = EPRaces[sock].ringCount;
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resp.iEPTopRank = 0; // TODO
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resp.iEPTopRingCount = 0; // TODO
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resp.iEPTopScore = 0; // TODO
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resp.iEPTopTime = 0; // TODO
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resp.iEPTopRank = 5; // top score is always 5 stars, since we're doing it relative to first place
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resp.iEPTopRingCount = topRanking.RingCount;
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resp.iEPTopScore = topRanking.Score;
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resp.iEPTopTime = topRanking.Time;
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resp.iEPRaceMode = EPRaces[sock].mode;
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resp.iEPRank = (int)ceil((5.0 * score) / topRanking.Score); // [1, 5] out of 5, relative to top score
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resp.iEPRingCnt = postRanking.RingCount;
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resp.iEPScore = postRanking.Score;
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resp.iEPRaceTime = postRanking.Time;
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resp.iEPRewardFM = fm;
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MissionManager::updateFusionMatter(sock, resp.iEPRewardFM);
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@ -106,11 +131,12 @@ void RacingManager::racingEnd(CNSocket* sock, CNPacketData* data) {
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item.iOpt = 1;
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reward.sItem = item;
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if (reward.iSlotNum >= 0) {
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if (reward.iSlotNum > -1) {
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resp.RewardItem = reward;
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plr->Inven[reward.iSlotNum] = item;
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}
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EPRaces.erase(sock);
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sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_RACE_END_SUCC, sizeof(sP_FE2CL_REP_EP_RACE_END_SUCC));
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}
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