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Implemented buddy warping
Buddy warping now works, if anything else needs to be added/redone in regards to this feel free to let me know ^
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@ -16,6 +16,7 @@ void BuddyManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_GET_BUDDY_STATE, reqPktGetBuddyState);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SET_BUDDY_BLOCK, reqBuddyBlock);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_REMOVE_BUDDY, reqBuddyDelete);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BUDDY_WARP, reqBuddyWarp);
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}
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//Buddy request
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@ -310,6 +311,32 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
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}
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//Warping to buddy
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void BuddyManager::reqBuddyWarp(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_BUDDY_WARP))
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return; //malformed packet
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sP_CL2FE_REQ_PC_BUDDY_WARP* pkt = (sP_CL2FE_REQ_PC_BUDDY_WARP*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_BUDDY_WARP_OTHER_SHARD_SUCC, resp);
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resp.iBuddyPCUID = pkt->iBuddyPCUID;
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CNSocket* otherSock = sock;
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
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otherSock = pair.first;
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}
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}
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Player* buddy = PlayerManager::getPlayer(otherSock);
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PlayerManager::updatePlayerPosition(sock, buddy->x, buddy->y, buddy->z);
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_BUDDY_WARP_OTHER_SHARD_SUCC, sizeof(sP_FE2CL_REP_PC_BUDDY_WARP_OTHER_SHARD_SUCC));
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}
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#pragma region Helper methods
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void BuddyManager::requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr) {
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@ -30,6 +30,9 @@ namespace BuddyManager {
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void reqBuddyBlock(CNSocket* sock, CNPacketData* data);
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void reqBuddyDelete(CNSocket* sock, CNPacketData* data);
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//Buddy warping
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void reqBuddyWarp(CNSocket* sock, CNPacketData* data);
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//helper methods
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void requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr);
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void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo); //updates the buddylist
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