Rearranged the codebase a little.

* Deleted empty Player.cpp
* Moved the helper functions from the obsolete CNStructs.cpp into
main.cpp and deleted it
* Renamed CombatManager to MobManager, as that will likely become it's
main focus soon
This commit is contained in:
2020-09-16 21:46:15 +02:00
parent 5efc8ac089
commit e03da83ff3
8 changed files with 50 additions and 50 deletions

16
src/MobManager.hpp Normal file
View File

@@ -0,0 +1,16 @@
#pragma once
#include "CNProtocol.hpp"
#include "CNShared.hpp"
#include "CNShardServer.hpp"
namespace MobManager {
void init();
void pcAttackNpcs(CNSocket *sock, CNPacketData *data);
void combatBegin(CNSocket *sock, CNPacketData *data);
void combatEnd(CNSocket *sock, CNPacketData *data);
void dotDamageOnOff(CNSocket *sock, CNPacketData *data);
void giveReward(CNSocket *sock);
}