mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-12-29 22:40:04 +00:00
Rearranged the codebase a little.
* Deleted empty Player.cpp * Moved the helper functions from the obsolete CNStructs.cpp into main.cpp and deleted it * Renamed CombatManager to MobManager, as that will likely become it's main focus soon
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@@ -13,7 +13,7 @@ void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE))
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return; // malformed packet
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sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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PlayerView& plr = PlayerManager::players[sock];
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// send to client
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INITSTRUCT(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, resp);
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@@ -27,11 +27,12 @@ void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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}
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}
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void ChatManager::menuChatHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE))
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return; // malformed packet
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sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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PlayerView& plr = PlayerManager::players[sock];
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// send to client
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INITSTRUCT(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, resp);
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@@ -45,6 +46,7 @@ void ChatManager::menuChatHandler(CNSocket* sock, CNPacketData* data) {
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
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}
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}
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void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT))
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return; // ignore the malformed packet
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@@ -52,7 +54,7 @@ void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
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// you can dance with friends!!!!!!!!
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sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT* emote = (sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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PlayerView& plr = PlayerManager::players[sock];
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// send to client
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INITSTRUCT(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, resp);
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