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Enable vehicle spawning.
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@ -126,7 +126,7 @@ void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
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if (itemreq->eIL == 2) {
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// Quest item, not a real item, handle this later, stubbed for now
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// sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey()));
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} else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 8) {
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} else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 10) {
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INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
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