From dff710cf61386b750c491ed79d24102aa544c5a7 Mon Sep 17 00:00:00 2001 From: dongresource Date: Tue, 25 Aug 2020 19:43:46 +0200 Subject: [PATCH] Enable vehicle spawning. --- src/ItemManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ItemManager.cpp b/src/ItemManager.cpp index b3c7424..82e283e 100644 --- a/src/ItemManager.cpp +++ b/src/ItemManager.cpp @@ -126,7 +126,7 @@ void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) { if (itemreq->eIL == 2) { // Quest item, not a real item, handle this later, stubbed for now // sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey())); - } else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 8) { + } else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 10) { INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);