mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
Bugfixes + Damage Formula Adjustment
* Entering/exiting groups should apply/remove group buffs. * Fixed issues with nanos losing all stamina from various revives/warp away. * Heavily tweaked damage formula, nano types now boost/decrease damage. * Weapons can consume battery returning extra damage, battery consumed depends on enemy level.
This commit is contained in:
parent
bae834fefa
commit
d99dad261c
@ -3,6 +3,7 @@
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#include "ChatManager.hpp"
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#include "PlayerManager.hpp"
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#include "GroupManager.hpp"
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#include "NanoManager.hpp"
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#include <iostream>
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#include <chrono>
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@ -93,7 +94,7 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
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if (otherPlr == nullptr)
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return;
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// fail if the group is full the other player is already in a group
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// fail if the group is full or the other player is already in a group
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if (plr->groupCnt > 1 || plr->iIDGroup != plr->iID || otherPlr->groupCnt >= 4) {
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INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_FAIL, resp);
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sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_JOIN_FAIL, sizeof(sP_FE2CL_PC_GROUP_JOIN_FAIL));
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@ -105,6 +106,8 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
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return;
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}
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int bitFlagBefore = getGroupFlags(otherPlr);
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plr->iIDGroup = otherPlr->iID;
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otherPlr->groupCnt += 1;
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otherPlr->groupIDs[otherPlr->groupCnt-1] = plr->iID;
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@ -120,10 +123,13 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
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resp->iID_NewMember = plr->iID;
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resp->iMemberPCCnt = otherPlr->groupCnt;
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int bitFlag = getGroupFlags(otherPlr);
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for (int i = 0; i < otherPlr->groupCnt; i++) {
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Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
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CNSocket* sockTo = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
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if (varPlr == nullptr)
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if (varPlr == nullptr || sockTo == nullptr)
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continue;
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respdata[i].iPC_ID = varPlr->iID;
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@ -141,6 +147,8 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
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respdata[i].iY = varPlr->y;
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respdata[i].iZ = varPlr->z;
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// client doesnt read nano data here
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NanoManager::nanoChangeBuff(sockTo, varPlr, bitFlagBefore | varPlr->iConditionBitFlag, bitFlag | varPlr->iConditionBitFlag);
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}
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sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_JOIN, resplen);
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@ -258,6 +266,7 @@ void GroupManager::groupTickInfo(Player* plr) {
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void GroupManager::groupKickPlayer(Player* plr) {
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// if you are the group leader, destroy your own group and kick everybody
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if (plr->iID == plr->iIDGroup) {
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groupUnbuff(plr);
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INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
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sendToGroup(plr, (void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
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plr->groupCnt = 1;
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@ -285,12 +294,15 @@ void GroupManager::groupKickPlayer(Player* plr) {
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resp->iID_LeaveMember = plr->iID;
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resp->iMemberPCCnt = otherPlr->groupCnt - 1;
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int bitFlagBefore = getGroupFlags(otherPlr);
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int bitFlag = bitFlagBefore & ~plr->iGroupConditionBitFlag;
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int moveDown = 0;
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for (int i = 0; i < otherPlr->groupCnt; i++) {
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Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
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CNSocket* sockTo = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
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if (varPlr == nullptr)
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if (varPlr == nullptr || sockTo == nullptr)
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continue;
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if (moveDown == 1)
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@ -315,7 +327,9 @@ void GroupManager::groupKickPlayer(Player* plr) {
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if (varPlr == plr) {
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moveDown = 1;
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otherPlr->groupIDs[i] = 0;
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}
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NanoManager::nanoChangeBuff(sockTo, varPlr, bitFlagBefore | varPlr->iConditionBitFlag, varPlr->iConditionBitFlag);
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} else
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NanoManager::nanoChangeBuff(sockTo, varPlr, bitFlagBefore | varPlr->iConditionBitFlag, bitFlag | varPlr->iConditionBitFlag);
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}
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plr->iIDGroup = plr->iID;
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@ -331,3 +345,32 @@ void GroupManager::groupKickPlayer(Player* plr) {
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INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
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sock->sendPacket((void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
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}
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void GroupManager::groupUnbuff(Player* plr) {
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int bitFlag = getGroupFlags(plr);
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for (int i = 0; i < plr->groupCnt; i++) {
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CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[i]);
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if (sock == nullptr)
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continue;
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Player* otherPlr = PlayerManager::getPlayer(sock);
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NanoManager::nanoChangeBuff(sock, otherPlr, bitFlag | otherPlr->iConditionBitFlag, otherPlr->iConditionBitFlag);
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}
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}
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int GroupManager::getGroupFlags(Player* plr) {
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int bitFlag = 0;
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for (int i = 0; i < plr->groupCnt; i++) {
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Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
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if (otherPlr == nullptr)
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continue;
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bitFlag |= otherPlr->iGroupConditionBitFlag;
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}
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return bitFlag;
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}
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@ -20,4 +20,6 @@ namespace GroupManager {
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void sendToGroup(Player* plr, void* buf, uint32_t type, size_t size);
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void groupTickInfo(Player* plr);
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void groupKickPlayer(Player* plr);
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void groupUnbuff(Player* plr);
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int getGroupFlags(Player* plr);
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}
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@ -75,9 +75,16 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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std::pair<int,int> damage;
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if (pkt->iNPCCnt > 1)
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damage = getDamage(plr->groupDamage, (int)mob->data["m_iProtection"], true, (int)mob->data["m_iNpcLevel"]);
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damage.first = plr->groupDamage;
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else
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damage = getDamage(plr->pointDamage, (int)mob->data["m_iProtection"], true, (int)mob->data["m_iNpcLevel"]);
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damage.first = plr->pointDamage;
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int difficulty = (int)mob->data["m_iNpcLevel"];
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damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, (plr->batteryW >= 11 + difficulty), NanoManager::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
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if (plr->batteryW >= 11 + difficulty)
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plr->batteryW -= 11 + difficulty;
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damage.first = hitMob(sock, mob, damage.first);
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@ -114,7 +121,7 @@ void MobManager::npcAttackPc(Mob *mob, time_t currTime) {
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sP_FE2CL_NPC_ATTACK_PCs *pkt = (sP_FE2CL_NPC_ATTACK_PCs*)respbuf;
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sAttackResult *atk = (sAttackResult*)(respbuf + sizeof(sP_FE2CL_NPC_ATTACK_PCs));
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auto damage = getDamage(470 + (int)mob->data["m_iPower"], plr->defense, false, 1);
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auto damage = getDamage(475 + (int)mob->data["m_iPower"], plr->defense, false, false, -1, -1, 1);
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plr->HP -= damage.first;
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pkt->iNPC_ID = mob->appearanceData.iNPC_ID;
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@ -224,8 +231,26 @@ void MobManager::killMob(CNSocket *sock, Mob *mob) {
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// check for the edge case where hitting the mob did not aggro it
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if (sock != nullptr) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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if (plr->groupCnt == 1 && plr->iIDGroup == plr->iID) {
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giveReward(sock);
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MissionManager::mobKilled(sock, mob->appearanceData.iNPCType);
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} else {
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plr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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if (plr == nullptr)
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return;
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for (int i = 0; i < plr->groupCnt; i++) {
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CNSocket* sockTo = PlayerManager::getSockFromID(plr->groupIDs[i]);
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giveReward(sockTo);
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MissionManager::mobKilled(sockTo, mob->appearanceData.iNPCType);
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}
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}
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}
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mob->despawned = false;
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@ -676,12 +701,26 @@ void MobManager::playerTick(CNServer *serv, time_t currTime) {
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lastHealTime = currTime;
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}
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std::pair<int,int> MobManager::getDamage(int attackPower, int defensePower, bool shouldCrit, int crutchLevel) {
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std::pair<int,int> MobManager::getDamage(int attackPower, int defensePower, bool shouldCrit, bool batteryBoost, int attackerStyle, int defenderStyle, int difficulty) {
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std::pair<int,int> ret = {0, 1};
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if (attackPower + defensePower * 2 == 0)
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return ret;
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std::pair<int,int> ret = {};
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int damage = attackPower * attackPower / (attackPower + defensePower);
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damage = std::max(std::max(29, attackPower / 7), damage - defensePower * (12 + difficulty) / 65);
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damage = damage * (rand() % 40 + 80) / 100;
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int damage = (std::max(40, attackPower - defensePower) * (34 + crutchLevel) + std::min(attackPower, attackPower * attackPower / defensePower) * (36 - crutchLevel)) / 70;
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ret.first = damage * (rand() % 40 + 80) / 100; // 20% variance
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if (attackerStyle != -1 && defenderStyle != -1 && attackerStyle != defenderStyle) {
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if (attackerStyle < defenderStyle || attackerStyle - defenderStyle == 2)
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damage = damage * 5 / 4;
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else
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damage = damage * 4 / 5;
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}
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if (batteryBoost)
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damage = damage * 5 / 4;
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ret.first = damage;
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ret.second = 1;
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if (shouldCrit && rand() % 20 == 0) {
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@ -743,9 +782,14 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
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std::pair<int,int> damage;
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if (pkt->iTargetCnt > 1)
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damage = getDamage(plr->groupDamage, target->defense, true, 1);
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damage.first = plr->groupDamage;
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else
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damage = getDamage(plr->pointDamage, target->defense, true, 1);
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damage.first = plr->pointDamage;
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damage = getDamage(damage.first, target->defense, true, (plr->batteryW >= 12), -1, -1, 1);
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if (plr->batteryW >= 12)
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plr->batteryW -= 12;
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target->HP -= damage.first;
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@ -765,9 +809,16 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
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std::pair<int,int> damage;
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if (pkt->iTargetCnt > 1)
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damage = getDamage(plr->groupDamage, (int)mob->data["m_iProtection"], true, (int)mob->data["m_iNpcLevel"]);
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damage.first = plr->groupDamage;
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else
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damage = getDamage(plr->pointDamage, (int)mob->data["m_iProtection"], true, (int)mob->data["m_iNpcLevel"]);
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damage.first = plr->pointDamage;
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int difficulty = (int)mob->data["m_iNpcLevel"];
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damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, (plr->batteryW >= 11 + difficulty), NanoManager::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
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if (plr->batteryW >= 11 + difficulty)
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plr->batteryW -= 11 + difficulty;
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damage.first = hitMob(sock, mob, damage.first);
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@ -782,7 +833,7 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
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sock->sendPacket((void*)respbuf, P_FE2CL_PC_ATTACK_CHARs_SUCC, resplen);
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// a bit of a hack: these are the same size, so we can reuse the response packet
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assert(sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC) == sizeof(sP_FE2CL_PC_ATTACK_CHARs));
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assert(sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC) == sizeof(sP_FE2CL_PC_ATTACK_CHARs));
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sP_FE2CL_PC_ATTACK_CHARs *resp1 = (sP_FE2CL_PC_ATTACK_CHARs*)respbuf;
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resp1->iPC_ID = plr->iID;
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@ -107,7 +107,7 @@ namespace MobManager {
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void killMob(CNSocket *sock, Mob *mob);
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void giveReward(CNSocket *sock);
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std::pair<int,int> lerp(int, int, int, int, int);
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std::pair<int,int> getDamage(int, int, bool, int);
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std::pair<int,int> getDamage(int, int, bool, bool, int, int, int);
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void pcAttackChars(CNSocket *sock, CNPacketData *data);
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void resendMobHP(Mob *mob);
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@ -5,6 +5,7 @@
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#include "NPCManager.hpp"
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#include "MobManager.hpp"
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#include "MissionManager.hpp"
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#include "GroupManager.hpp"
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namespace NanoManager {
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@ -685,25 +686,28 @@ std::vector<ActivePower> ActivePowers = {
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#pragma region Passive Powers
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void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t eSkillType, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue, bool groupPower) {
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Player *plr = PlayerManager::getPlayer(sock);
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Player *leader;
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if (plr == nullptr)
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return;
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if (plr->iID == plr->iIDGroup)
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leader = plr;
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else
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int pktCnt = 1;
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Player *leader = plr;
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plr->iConditionBitFlag |= iCBFlag;
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if (groupPower) {
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plr->iGroupConditionBitFlag |= iCBFlag;
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if (plr->iID != plr->iIDGroup)
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leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
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if (leader == nullptr)
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return;
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int pktCnt = 1;
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if (groupPower)
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pktCnt = leader->groupCnt;
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else
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leader = plr;
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}
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if (leader == nullptr)
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return;
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if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pktCnt, sizeof(sSkillResult_Buff))) {
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std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n";
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@ -725,6 +729,8 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
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resp->eST = eSkillType;
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resp->iTargetCnt = pktCnt;
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int bitFlag = GroupManager::getGroupFlags(leader);
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for (int i = 0; i < pktCnt; i++) {
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Player* varPlr;
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CNSocket* sockTo;
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@ -738,21 +744,17 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
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}
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if (varPlr == nullptr || sockTo == nullptr)
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return;
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if (!(varPlr->iConditionBitFlag & iCBFlag))
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varPlr->iConditionBitFlag ^= iCBFlag;
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continue;
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respdata[i].eCT = 1;
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respdata[i].iID = varPlr->iID;
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respdata[i].iConditionBitFlag = iCBFlag;
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
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pkt1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
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pkt1.eTBU = 1; //eTimeBuffUpdate
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pkt1.eTBT = 1; //eTimeBuffType 1 means nano
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pkt1.iConditionBitFlag = varPlr->iConditionBitFlag;
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pkt1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
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if (iValue > 0)
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pkt1.TimeBuff.iValue = iValue;
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@ -765,28 +767,28 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
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}
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void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue, bool groupPower) {
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1);
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Player *plr = PlayerManager::getPlayer(sock);
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Player *leader;
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if (plr == nullptr)
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return;
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if (plr->iID == plr->iIDGroup)
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leader = plr;
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else
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int pktCnt = 1;
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Player *leader = plr;
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plr->iConditionBitFlag &= ~iCBFlag;
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if (groupPower) {
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plr->iGroupConditionBitFlag &= ~iCBFlag;
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if (plr->iID != plr->iIDGroup)
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leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
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if (leader == nullptr)
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return;
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int pktCnt = 1;
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if (groupPower)
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pktCnt = leader->groupCnt;
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else
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leader = plr;
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}
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int bitFlag = GroupManager::getGroupFlags(leader);
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for (int i = 0; i < pktCnt; i++) {
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Player* varPlr;
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@ -800,13 +802,11 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
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sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]);
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}
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if (varPlr->iConditionBitFlag & iCBFlag)
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varPlr->iConditionBitFlag ^= iCBFlag;
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1);
|
||||
resp1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
|
||||
resp1.eTBU = 2; //eTimeBuffUpdate
|
||||
resp1.eTBT = 1; //eTimeBuffType 1 means nano
|
||||
resp1.iConditionBitFlag = varPlr->iConditionBitFlag;
|
||||
resp1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
|
||||
|
||||
if (iValue > 0)
|
||||
resp1.TimeBuff.iValue = iValue;
|
||||
@ -817,7 +817,7 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
|
||||
|
||||
// 0=A 1=B 2=C -1=Not found
|
||||
int NanoManager::nanoStyle(int nanoId) {
|
||||
if (nanoId < 0 || nanoId >= (int)NanoTable.size())
|
||||
if (nanoId < 1 || nanoId >= (int)NanoTable.size())
|
||||
return -1;
|
||||
return NanoTable[nanoId].style;
|
||||
}
|
||||
@ -854,11 +854,12 @@ void NanoManager::revivePlayer(Player* plr) {
|
||||
|
||||
// Nanos
|
||||
int activeSlot = -1;
|
||||
for (int n = 0; n < 3; n++) {
|
||||
int nanoID = plr->equippedNanos[n];
|
||||
for (int i = 0; i < 3; i++) {
|
||||
int nanoID = plr->equippedNanos[i];
|
||||
if (plr->activeNano == nanoID) {
|
||||
activeSlot = n;
|
||||
activeSlot = i;
|
||||
}
|
||||
response.PCRegenData.Nanos[i] = plr->Nanos[nanoID];
|
||||
}
|
||||
|
||||
// Response parameters
|
||||
@ -884,4 +885,43 @@ void NanoManager::revivePlayer(Player* plr) {
|
||||
|
||||
PlayerManager::sendToViewable(sock, (void*)&resp2, P_FE2CL_PC_REGEN, sizeof(sP_FE2CL_PC_REGEN));
|
||||
}
|
||||
|
||||
void NanoManager::nanoChangeBuff(CNSocket* sock, Player* plr, int32_t cbFrom, int32_t cbTo) {
|
||||
bool sentPacket = false;
|
||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp);
|
||||
resp.eTBU = 3;
|
||||
resp.eTBT = 1;
|
||||
resp.iConditionBitFlag = cbTo;
|
||||
|
||||
if (!(cbFrom & CSB_BIT_UP_MOVE_SPEED) && (cbTo & CSB_BIT_UP_MOVE_SPEED)) {
|
||||
resp.eCSTB = ECSB_UP_MOVE_SPEED;
|
||||
resp.eTBU = 1;
|
||||
resp.TimeBuff.iValue = 200;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
||||
sentPacket = true;
|
||||
} else if ((cbFrom & CSB_BIT_UP_MOVE_SPEED) && !(cbTo & CSB_BIT_UP_MOVE_SPEED)) {
|
||||
resp.eCSTB = ECSB_UP_MOVE_SPEED;
|
||||
resp.eTBU = 2;
|
||||
resp.TimeBuff.iValue = 200;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
||||
sentPacket = true;
|
||||
}
|
||||
|
||||
if (!(cbFrom & CSB_BIT_UP_JUMP_HEIGHT) && (cbTo & CSB_BIT_UP_JUMP_HEIGHT)) {
|
||||
resp.eCSTB = ECSB_UP_JUMP_HEIGHT;
|
||||
resp.eTBU = 1;
|
||||
resp.TimeBuff.iValue = 400;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
||||
sentPacket = true;
|
||||
} else if ((cbFrom & CSB_BIT_UP_JUMP_HEIGHT) && !(cbTo & CSB_BIT_UP_JUMP_HEIGHT)) {
|
||||
resp.eCSTB = ECSB_UP_JUMP_HEIGHT;
|
||||
resp.eTBU = 2;
|
||||
resp.TimeBuff.iValue = 400;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
||||
sentPacket = true;
|
||||
}
|
||||
|
||||
if (!sentPacket)
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
|
||||
}
|
||||
#pragma endregion
|
||||
|
@ -66,4 +66,5 @@ namespace NanoManager {
|
||||
|
||||
int nanoStyle(int nanoId);
|
||||
void revivePlayer(Player* plr);
|
||||
void nanoChangeBuff(CNSocket* sock, Player* plr, int32_t cbFrom, int32_t cbTo);
|
||||
}
|
||||
|
@ -64,4 +64,5 @@ struct Player {
|
||||
int32_t iIDGroup;
|
||||
int groupCnt;
|
||||
int32_t groupIDs[4];
|
||||
int32_t iGroupConditionBitFlag;
|
||||
};
|
||||
|
@ -765,11 +765,9 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
|
||||
int nanoID = plr->equippedNanos[i];
|
||||
|
||||
// halve nano health if respawning
|
||||
if (reviveData->iRegenType != 5) {
|
||||
if (reviveData->iRegenType != 5)
|
||||
plr->Nanos[nanoID].iStamina = 75; // max is 150, so 75 is half
|
||||
response.PCRegenData.Nanos[i] = plr->Nanos[nanoID];
|
||||
}
|
||||
|
||||
if (plr->activeNano == nanoID)
|
||||
activeSlot = i;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user