Bugfixes + Damage Formula Adjustment

* Entering/exiting groups should apply/remove group buffs.
* Fixed issues with nanos losing all stamina from various revives/warp away.
* Heavily tweaked damage formula, nano types now boost/decrease damage.
* Weapons can consume battery returning extra damage, battery consumed depends on enemy level.
This commit is contained in:
Jade 2020-10-09 01:01:35 +01:00
parent bae834fefa
commit d99dad261c
8 changed files with 213 additions and 77 deletions

View File

@ -3,6 +3,7 @@
#include "ChatManager.hpp" #include "ChatManager.hpp"
#include "PlayerManager.hpp" #include "PlayerManager.hpp"
#include "GroupManager.hpp" #include "GroupManager.hpp"
#include "NanoManager.hpp"
#include <iostream> #include <iostream>
#include <chrono> #include <chrono>
@ -93,7 +94,7 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
if (otherPlr == nullptr) if (otherPlr == nullptr)
return; return;
// fail if the group is full the other player is already in a group // fail if the group is full or the other player is already in a group
if (plr->groupCnt > 1 || plr->iIDGroup != plr->iID || otherPlr->groupCnt >= 4) { if (plr->groupCnt > 1 || plr->iIDGroup != plr->iID || otherPlr->groupCnt >= 4) {
INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_FAIL, resp); INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_FAIL, resp);
sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_JOIN_FAIL, sizeof(sP_FE2CL_PC_GROUP_JOIN_FAIL)); sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_JOIN_FAIL, sizeof(sP_FE2CL_PC_GROUP_JOIN_FAIL));
@ -105,6 +106,8 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
return; return;
} }
int bitFlagBefore = getGroupFlags(otherPlr);
plr->iIDGroup = otherPlr->iID; plr->iIDGroup = otherPlr->iID;
otherPlr->groupCnt += 1; otherPlr->groupCnt += 1;
otherPlr->groupIDs[otherPlr->groupCnt-1] = plr->iID; otherPlr->groupIDs[otherPlr->groupCnt-1] = plr->iID;
@ -120,10 +123,13 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
resp->iID_NewMember = plr->iID; resp->iID_NewMember = plr->iID;
resp->iMemberPCCnt = otherPlr->groupCnt; resp->iMemberPCCnt = otherPlr->groupCnt;
int bitFlag = getGroupFlags(otherPlr);
for (int i = 0; i < otherPlr->groupCnt; i++) { for (int i = 0; i < otherPlr->groupCnt; i++) {
Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]); Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
CNSocket* sockTo = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
if (varPlr == nullptr) if (varPlr == nullptr || sockTo == nullptr)
continue; continue;
respdata[i].iPC_ID = varPlr->iID; respdata[i].iPC_ID = varPlr->iID;
@ -141,6 +147,8 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
respdata[i].iY = varPlr->y; respdata[i].iY = varPlr->y;
respdata[i].iZ = varPlr->z; respdata[i].iZ = varPlr->z;
// client doesnt read nano data here // client doesnt read nano data here
NanoManager::nanoChangeBuff(sockTo, varPlr, bitFlagBefore | varPlr->iConditionBitFlag, bitFlag | varPlr->iConditionBitFlag);
} }
sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_JOIN, resplen); sendToGroup(otherPlr, (void*)&respbuf, P_FE2CL_PC_GROUP_JOIN, resplen);
@ -258,6 +266,7 @@ void GroupManager::groupTickInfo(Player* plr) {
void GroupManager::groupKickPlayer(Player* plr) { void GroupManager::groupKickPlayer(Player* plr) {
// if you are the group leader, destroy your own group and kick everybody // if you are the group leader, destroy your own group and kick everybody
if (plr->iID == plr->iIDGroup) { if (plr->iID == plr->iIDGroup) {
groupUnbuff(plr);
INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1); INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
sendToGroup(plr, (void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC)); sendToGroup(plr, (void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
plr->groupCnt = 1; plr->groupCnt = 1;
@ -285,12 +294,15 @@ void GroupManager::groupKickPlayer(Player* plr) {
resp->iID_LeaveMember = plr->iID; resp->iID_LeaveMember = plr->iID;
resp->iMemberPCCnt = otherPlr->groupCnt - 1; resp->iMemberPCCnt = otherPlr->groupCnt - 1;
int bitFlagBefore = getGroupFlags(otherPlr);
int bitFlag = bitFlagBefore & ~plr->iGroupConditionBitFlag;
int moveDown = 0; int moveDown = 0;
for (int i = 0; i < otherPlr->groupCnt; i++) { for (int i = 0; i < otherPlr->groupCnt; i++) {
Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]); Player* varPlr = PlayerManager::getPlayerFromID(otherPlr->groupIDs[i]);
CNSocket* sockTo = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
if (varPlr == nullptr) if (varPlr == nullptr || sockTo == nullptr)
continue; continue;
if (moveDown == 1) if (moveDown == 1)
@ -315,7 +327,9 @@ void GroupManager::groupKickPlayer(Player* plr) {
if (varPlr == plr) { if (varPlr == plr) {
moveDown = 1; moveDown = 1;
otherPlr->groupIDs[i] = 0; otherPlr->groupIDs[i] = 0;
} NanoManager::nanoChangeBuff(sockTo, varPlr, bitFlagBefore | varPlr->iConditionBitFlag, varPlr->iConditionBitFlag);
} else
NanoManager::nanoChangeBuff(sockTo, varPlr, bitFlagBefore | varPlr->iConditionBitFlag, bitFlag | varPlr->iConditionBitFlag);
} }
plr->iIDGroup = plr->iID; plr->iIDGroup = plr->iID;
@ -331,3 +345,32 @@ void GroupManager::groupKickPlayer(Player* plr) {
INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1); INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
sock->sendPacket((void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC)); sock->sendPacket((void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));
} }
void GroupManager::groupUnbuff(Player* plr) {
int bitFlag = getGroupFlags(plr);
for (int i = 0; i < plr->groupCnt; i++) {
CNSocket* sock = PlayerManager::getSockFromID(plr->groupIDs[i]);
if (sock == nullptr)
continue;
Player* otherPlr = PlayerManager::getPlayer(sock);
NanoManager::nanoChangeBuff(sock, otherPlr, bitFlag | otherPlr->iConditionBitFlag, otherPlr->iConditionBitFlag);
}
}
int GroupManager::getGroupFlags(Player* plr) {
int bitFlag = 0;
for (int i = 0; i < plr->groupCnt; i++) {
Player* otherPlr = PlayerManager::getPlayerFromID(plr->groupIDs[i]);
if (otherPlr == nullptr)
continue;
bitFlag |= otherPlr->iGroupConditionBitFlag;
}
return bitFlag;
}

View File

@ -20,4 +20,6 @@ namespace GroupManager {
void sendToGroup(Player* plr, void* buf, uint32_t type, size_t size); void sendToGroup(Player* plr, void* buf, uint32_t type, size_t size);
void groupTickInfo(Player* plr); void groupTickInfo(Player* plr);
void groupKickPlayer(Player* plr); void groupKickPlayer(Player* plr);
void groupUnbuff(Player* plr);
int getGroupFlags(Player* plr);
} }

View File

@ -75,9 +75,16 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
std::pair<int,int> damage; std::pair<int,int> damage;
if (pkt->iNPCCnt > 1) if (pkt->iNPCCnt > 1)
damage = getDamage(plr->groupDamage, (int)mob->data["m_iProtection"], true, (int)mob->data["m_iNpcLevel"]); damage.first = plr->groupDamage;
else else
damage = getDamage(plr->pointDamage, (int)mob->data["m_iProtection"], true, (int)mob->data["m_iNpcLevel"]); damage.first = plr->pointDamage;
int difficulty = (int)mob->data["m_iNpcLevel"];
damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, (plr->batteryW >= 11 + difficulty), NanoManager::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
if (plr->batteryW >= 11 + difficulty)
plr->batteryW -= 11 + difficulty;
damage.first = hitMob(sock, mob, damage.first); damage.first = hitMob(sock, mob, damage.first);
@ -114,7 +121,7 @@ void MobManager::npcAttackPc(Mob *mob, time_t currTime) {
sP_FE2CL_NPC_ATTACK_PCs *pkt = (sP_FE2CL_NPC_ATTACK_PCs*)respbuf; sP_FE2CL_NPC_ATTACK_PCs *pkt = (sP_FE2CL_NPC_ATTACK_PCs*)respbuf;
sAttackResult *atk = (sAttackResult*)(respbuf + sizeof(sP_FE2CL_NPC_ATTACK_PCs)); sAttackResult *atk = (sAttackResult*)(respbuf + sizeof(sP_FE2CL_NPC_ATTACK_PCs));
auto damage = getDamage(470 + (int)mob->data["m_iPower"], plr->defense, false, 1); auto damage = getDamage(475 + (int)mob->data["m_iPower"], plr->defense, false, false, -1, -1, 1);
plr->HP -= damage.first; plr->HP -= damage.first;
pkt->iNPC_ID = mob->appearanceData.iNPC_ID; pkt->iNPC_ID = mob->appearanceData.iNPC_ID;
@ -224,8 +231,26 @@ void MobManager::killMob(CNSocket *sock, Mob *mob) {
// check for the edge case where hitting the mob did not aggro it // check for the edge case where hitting the mob did not aggro it
if (sock != nullptr) { if (sock != nullptr) {
giveReward(sock); Player* plr = PlayerManager::getPlayer(sock);
MissionManager::mobKilled(sock, mob->appearanceData.iNPCType);
if (plr == nullptr)
return;
if (plr->groupCnt == 1 && plr->iIDGroup == plr->iID) {
giveReward(sock);
MissionManager::mobKilled(sock, mob->appearanceData.iNPCType);
} else {
plr = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (plr == nullptr)
return;
for (int i = 0; i < plr->groupCnt; i++) {
CNSocket* sockTo = PlayerManager::getSockFromID(plr->groupIDs[i]);
giveReward(sockTo);
MissionManager::mobKilled(sockTo, mob->appearanceData.iNPCType);
}
}
} }
mob->despawned = false; mob->despawned = false;
@ -676,12 +701,26 @@ void MobManager::playerTick(CNServer *serv, time_t currTime) {
lastHealTime = currTime; lastHealTime = currTime;
} }
std::pair<int,int> MobManager::getDamage(int attackPower, int defensePower, bool shouldCrit, int crutchLevel) { std::pair<int,int> MobManager::getDamage(int attackPower, int defensePower, bool shouldCrit, bool batteryBoost, int attackerStyle, int defenderStyle, int difficulty) {
std::pair<int,int> ret = {0, 1};
if (attackPower + defensePower * 2 == 0)
return ret;
std::pair<int,int> ret = {}; int damage = attackPower * attackPower / (attackPower + defensePower);
damage = std::max(std::max(29, attackPower / 7), damage - defensePower * (12 + difficulty) / 65);
damage = damage * (rand() % 40 + 80) / 100;
int damage = (std::max(40, attackPower - defensePower) * (34 + crutchLevel) + std::min(attackPower, attackPower * attackPower / defensePower) * (36 - crutchLevel)) / 70; if (attackerStyle != -1 && defenderStyle != -1 && attackerStyle != defenderStyle) {
ret.first = damage * (rand() % 40 + 80) / 100; // 20% variance if (attackerStyle < defenderStyle || attackerStyle - defenderStyle == 2)
damage = damage * 5 / 4;
else
damage = damage * 4 / 5;
}
if (batteryBoost)
damage = damage * 5 / 4;
ret.first = damage;
ret.second = 1; ret.second = 1;
if (shouldCrit && rand() % 20 == 0) { if (shouldCrit && rand() % 20 == 0) {
@ -743,9 +782,14 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
std::pair<int,int> damage; std::pair<int,int> damage;
if (pkt->iTargetCnt > 1) if (pkt->iTargetCnt > 1)
damage = getDamage(plr->groupDamage, target->defense, true, 1); damage.first = plr->groupDamage;
else else
damage = getDamage(plr->pointDamage, target->defense, true, 1); damage.first = plr->pointDamage;
damage = getDamage(damage.first, target->defense, true, (plr->batteryW >= 12), -1, -1, 1);
if (plr->batteryW >= 12)
plr->batteryW -= 12;
target->HP -= damage.first; target->HP -= damage.first;
@ -765,9 +809,16 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
std::pair<int,int> damage; std::pair<int,int> damage;
if (pkt->iTargetCnt > 1) if (pkt->iTargetCnt > 1)
damage = getDamage(plr->groupDamage, (int)mob->data["m_iProtection"], true, (int)mob->data["m_iNpcLevel"]); damage.first = plr->groupDamage;
else else
damage = getDamage(plr->pointDamage, (int)mob->data["m_iProtection"], true, (int)mob->data["m_iNpcLevel"]); damage.first = plr->pointDamage;
int difficulty = (int)mob->data["m_iNpcLevel"];
damage = getDamage(damage.first, (int)mob->data["m_iProtection"], true, (plr->batteryW >= 11 + difficulty), NanoManager::nanoStyle(plr->activeNano), (int)mob->data["m_iNpcStyle"], difficulty);
if (plr->batteryW >= 11 + difficulty)
plr->batteryW -= 11 + difficulty;
damage.first = hitMob(sock, mob, damage.first); damage.first = hitMob(sock, mob, damage.first);
@ -782,7 +833,7 @@ void MobManager::pcAttackChars(CNSocket *sock, CNPacketData *data) {
sock->sendPacket((void*)respbuf, P_FE2CL_PC_ATTACK_CHARs_SUCC, resplen); sock->sendPacket((void*)respbuf, P_FE2CL_PC_ATTACK_CHARs_SUCC, resplen);
// a bit of a hack: these are the same size, so we can reuse the response packet // a bit of a hack: these are the same size, so we can reuse the response packet
assert(sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC) == sizeof(sP_FE2CL_PC_ATTACK_CHARs)); assert(sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC) == sizeof(sP_FE2CL_PC_ATTACK_CHARs));
sP_FE2CL_PC_ATTACK_CHARs *resp1 = (sP_FE2CL_PC_ATTACK_CHARs*)respbuf; sP_FE2CL_PC_ATTACK_CHARs *resp1 = (sP_FE2CL_PC_ATTACK_CHARs*)respbuf;
resp1->iPC_ID = plr->iID; resp1->iPC_ID = plr->iID;

View File

@ -107,7 +107,7 @@ namespace MobManager {
void killMob(CNSocket *sock, Mob *mob); void killMob(CNSocket *sock, Mob *mob);
void giveReward(CNSocket *sock); void giveReward(CNSocket *sock);
std::pair<int,int> lerp(int, int, int, int, int); std::pair<int,int> lerp(int, int, int, int, int);
std::pair<int,int> getDamage(int, int, bool, int); std::pair<int,int> getDamage(int, int, bool, bool, int, int, int);
void pcAttackChars(CNSocket *sock, CNPacketData *data); void pcAttackChars(CNSocket *sock, CNPacketData *data);
void resendMobHP(Mob *mob); void resendMobHP(Mob *mob);

View File

@ -5,6 +5,7 @@
#include "NPCManager.hpp" #include "NPCManager.hpp"
#include "MobManager.hpp" #include "MobManager.hpp"
#include "MissionManager.hpp" #include "MissionManager.hpp"
#include "GroupManager.hpp"
namespace NanoManager { namespace NanoManager {
@ -685,26 +686,29 @@ std::vector<ActivePower> ActivePowers = {
#pragma region Passive Powers #pragma region Passive Powers
void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t eSkillType, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue, bool groupPower) { void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t eSkillType, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue, bool groupPower) {
Player *plr = PlayerManager::getPlayer(sock); Player *plr = PlayerManager::getPlayer(sock);
Player *leader;
if (plr == nullptr) if (plr == nullptr)
return; return;
if (plr->iID == plr->iIDGroup) int pktCnt = 1;
leader = plr; Player *leader = plr;
else plr->iConditionBitFlag |= iCBFlag;
leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (groupPower) {
plr->iGroupConditionBitFlag |= iCBFlag;
if (plr->iID != plr->iIDGroup)
leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (leader == nullptr)
return;
pktCnt = leader->groupCnt;
}
if (leader == nullptr) if (leader == nullptr)
return; return;
int pktCnt = 1;
if (groupPower)
pktCnt = leader->groupCnt;
else
leader = plr;
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pktCnt, sizeof(sSkillResult_Buff))) { if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pktCnt, sizeof(sSkillResult_Buff))) {
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n"; std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n";
return; return;
@ -725,6 +729,8 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
resp->eST = eSkillType; resp->eST = eSkillType;
resp->iTargetCnt = pktCnt; resp->iTargetCnt = pktCnt;
int bitFlag = GroupManager::getGroupFlags(leader);
for (int i = 0; i < pktCnt; i++) { for (int i = 0; i < pktCnt; i++) {
Player* varPlr; Player* varPlr;
CNSocket* sockTo; CNSocket* sockTo;
@ -738,21 +744,17 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
} }
if (varPlr == nullptr || sockTo == nullptr) if (varPlr == nullptr || sockTo == nullptr)
return; continue;
if (!(varPlr->iConditionBitFlag & iCBFlag))
varPlr->iConditionBitFlag ^= iCBFlag;
respdata[i].eCT = 1; respdata[i].eCT = 1;
respdata[i].iID = varPlr->iID; respdata[i].iID = varPlr->iID;
respdata[i].iConditionBitFlag = iCBFlag; respdata[i].iConditionBitFlag = iCBFlag;
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1); INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
pkt1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID pkt1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
pkt1.eTBU = 1; //eTimeBuffUpdate pkt1.eTBU = 1; //eTimeBuffUpdate
pkt1.eTBT = 1; //eTimeBuffType 1 means nano pkt1.eTBT = 1; //eTimeBuffType 1 means nano
pkt1.iConditionBitFlag = varPlr->iConditionBitFlag; pkt1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
if (iValue > 0) if (iValue > 0)
pkt1.TimeBuff.iValue = iValue; pkt1.TimeBuff.iValue = iValue;
@ -765,28 +767,28 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
} }
void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue, bool groupPower) { void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue, bool groupPower) {
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1);
Player *plr = PlayerManager::getPlayer(sock); Player *plr = PlayerManager::getPlayer(sock);
Player *leader;
if (plr == nullptr) if (plr == nullptr)
return; return;
if (plr->iID == plr->iIDGroup)
leader = plr;
else
leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (leader == nullptr)
return;
int pktCnt = 1; int pktCnt = 1;
Player *leader = plr;
plr->iConditionBitFlag &= ~iCBFlag;
if (groupPower) {
plr->iGroupConditionBitFlag &= ~iCBFlag;
if (plr->iID != plr->iIDGroup)
leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (leader == nullptr)
return;
if (groupPower)
pktCnt = leader->groupCnt; pktCnt = leader->groupCnt;
else }
leader = plr;
int bitFlag = GroupManager::getGroupFlags(leader);
for (int i = 0; i < pktCnt; i++) { for (int i = 0; i < pktCnt; i++) {
Player* varPlr; Player* varPlr;
@ -800,13 +802,11 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]); sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]);
} }
if (varPlr->iConditionBitFlag & iCBFlag) INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1);
varPlr->iConditionBitFlag ^= iCBFlag;
resp1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID resp1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
resp1.eTBU = 2; //eTimeBuffUpdate resp1.eTBU = 2; //eTimeBuffUpdate
resp1.eTBT = 1; //eTimeBuffType 1 means nano resp1.eTBT = 1; //eTimeBuffType 1 means nano
resp1.iConditionBitFlag = varPlr->iConditionBitFlag; resp1.iConditionBitFlag = bitFlag | varPlr->iConditionBitFlag;
if (iValue > 0) if (iValue > 0)
resp1.TimeBuff.iValue = iValue; resp1.TimeBuff.iValue = iValue;
@ -817,7 +817,7 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
// 0=A 1=B 2=C -1=Not found // 0=A 1=B 2=C -1=Not found
int NanoManager::nanoStyle(int nanoId) { int NanoManager::nanoStyle(int nanoId) {
if (nanoId < 0 || nanoId >= (int)NanoTable.size()) if (nanoId < 1 || nanoId >= (int)NanoTable.size())
return -1; return -1;
return NanoTable[nanoId].style; return NanoTable[nanoId].style;
} }
@ -854,11 +854,12 @@ void NanoManager::revivePlayer(Player* plr) {
// Nanos // Nanos
int activeSlot = -1; int activeSlot = -1;
for (int n = 0; n < 3; n++) { for (int i = 0; i < 3; i++) {
int nanoID = plr->equippedNanos[n]; int nanoID = plr->equippedNanos[i];
if (plr->activeNano == nanoID) { if (plr->activeNano == nanoID) {
activeSlot = n; activeSlot = i;
} }
response.PCRegenData.Nanos[i] = plr->Nanos[nanoID];
} }
// Response parameters // Response parameters
@ -884,4 +885,43 @@ void NanoManager::revivePlayer(Player* plr) {
PlayerManager::sendToViewable(sock, (void*)&resp2, P_FE2CL_PC_REGEN, sizeof(sP_FE2CL_PC_REGEN)); PlayerManager::sendToViewable(sock, (void*)&resp2, P_FE2CL_PC_REGEN, sizeof(sP_FE2CL_PC_REGEN));
} }
void NanoManager::nanoChangeBuff(CNSocket* sock, Player* plr, int32_t cbFrom, int32_t cbTo) {
bool sentPacket = false;
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp);
resp.eTBU = 3;
resp.eTBT = 1;
resp.iConditionBitFlag = cbTo;
if (!(cbFrom & CSB_BIT_UP_MOVE_SPEED) && (cbTo & CSB_BIT_UP_MOVE_SPEED)) {
resp.eCSTB = ECSB_UP_MOVE_SPEED;
resp.eTBU = 1;
resp.TimeBuff.iValue = 200;
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
sentPacket = true;
} else if ((cbFrom & CSB_BIT_UP_MOVE_SPEED) && !(cbTo & CSB_BIT_UP_MOVE_SPEED)) {
resp.eCSTB = ECSB_UP_MOVE_SPEED;
resp.eTBU = 2;
resp.TimeBuff.iValue = 200;
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
sentPacket = true;
}
if (!(cbFrom & CSB_BIT_UP_JUMP_HEIGHT) && (cbTo & CSB_BIT_UP_JUMP_HEIGHT)) {
resp.eCSTB = ECSB_UP_JUMP_HEIGHT;
resp.eTBU = 1;
resp.TimeBuff.iValue = 400;
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
sentPacket = true;
} else if ((cbFrom & CSB_BIT_UP_JUMP_HEIGHT) && !(cbTo & CSB_BIT_UP_JUMP_HEIGHT)) {
resp.eCSTB = ECSB_UP_JUMP_HEIGHT;
resp.eTBU = 2;
resp.TimeBuff.iValue = 400;
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
sentPacket = true;
}
if (!sentPacket)
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
}
#pragma endregion #pragma endregion

View File

@ -66,4 +66,5 @@ namespace NanoManager {
int nanoStyle(int nanoId); int nanoStyle(int nanoId);
void revivePlayer(Player* plr); void revivePlayer(Player* plr);
void nanoChangeBuff(CNSocket* sock, Player* plr, int32_t cbFrom, int32_t cbTo);
} }

View File

@ -64,4 +64,5 @@ struct Player {
int32_t iIDGroup; int32_t iIDGroup;
int groupCnt; int groupCnt;
int32_t groupIDs[4]; int32_t groupIDs[4];
int32_t iGroupConditionBitFlag;
}; };

View File

@ -765,11 +765,9 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
int nanoID = plr->equippedNanos[i]; int nanoID = plr->equippedNanos[i];
// halve nano health if respawning // halve nano health if respawning
if (reviveData->iRegenType != 5) { if (reviveData->iRegenType != 5)
plr->Nanos[nanoID].iStamina = 75; // max is 150, so 75 is half plr->Nanos[nanoID].iStamina = 75; // max is 150, so 75 is half
response.PCRegenData.Nanos[i] = plr->Nanos[nanoID]; response.PCRegenData.Nanos[i] = plr->Nanos[nanoID];
}
if (plr->activeNano == nanoID) if (plr->activeNano == nanoID)
activeSlot = i; activeSlot = i;
} }