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Bugfixes + Damage Formula Adjustment
* Entering/exiting groups should apply/remove group buffs. * Fixed issues with nanos losing all stamina from various revives/warp away. * Heavily tweaked damage formula, nano types now boost/decrease damage. * Weapons can consume battery returning extra damage, battery consumed depends on enemy level.
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@@ -107,7 +107,7 @@ namespace MobManager {
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void killMob(CNSocket *sock, Mob *mob);
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void giveReward(CNSocket *sock);
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std::pair<int,int> lerp(int, int, int, int, int);
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std::pair<int,int> getDamage(int, int, bool, int);
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std::pair<int,int> getDamage(int, int, bool, bool, int, int, int);
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void pcAttackChars(CNSocket *sock, CNPacketData *data);
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void resendMobHP(Mob *mob);
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