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Bugfixes + Damage Formula Adjustment
* Entering/exiting groups should apply/remove group buffs. * Fixed issues with nanos losing all stamina from various revives/warp away. * Heavily tweaked damage formula, nano types now boost/decrease damage. * Weapons can consume battery returning extra damage, battery consumed depends on enemy level.
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@@ -20,4 +20,6 @@ namespace GroupManager {
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void sendToGroup(Player* plr, void* buf, uint32_t type, size_t size);
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void groupTickInfo(Player* plr);
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void groupKickPlayer(Player* plr);
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void groupUnbuff(Player* plr);
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int getGroupFlags(Player* plr);
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}
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