Time to go, gumballs and nano potions (#113)

* set up "go to the time machine" button working

* warping to the past now sets PayZoneFlag and removes all active missions

* added gumballs functionality

* added nano potions functionality

* formatting fix
This commit is contained in:
kamilprzyb
2020-09-25 07:35:27 +02:00
committed by GitHub
parent e5a24bcb70
commit d4f1515f5d
10 changed files with 158 additions and 11 deletions

View File

@@ -37,7 +37,7 @@ void PlayerManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SPECIAL_STATE_SWITCH, PlayerManager::setSpecialSwitchPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_ON, PlayerManager::enterPlayerVehicle);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_OFF, PlayerManager::exitPlayerVehicle);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, PlayerManager::changePlayerGuide);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, PlayerManager::changePlayerGuide);
}
void PlayerManager::addPlayer(CNSocket* key, Player plr) {
@@ -819,7 +819,17 @@ void PlayerManager::changePlayerGuide(CNSocket *sock, CNPacketData *data) {
resp.iFusionMatter = plr->fusionmatter; // no cost
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_CHANGE_MENTOR_SUCC, sizeof(sP_FE2CL_REP_PC_CHANGE_MENTOR_SUCC));
//save it on player
// if it's changed from computress
if (plr->mentor == 5) {
// we're warping to the past
plr->PCStyle2.iPayzoneFlag = 1;
// remove all active missions
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
if (plr->tasks[i] != 0)
MissionManager::quitTask(sock, plr->tasks[i]);
}
}
// save it on player
plr->mentor = pkt->iMentor;
}