mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
YET ANOTHER ITERATION of the new ability system
I am very tired
This commit is contained in:
parent
5b58055924
commit
d4253c3b49
@ -104,9 +104,11 @@ int Abilities::getCSTBFromST(int eSkillType) {
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}
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#pragma region Skill Handlers
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void Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr, int boost) {
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bool Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr, int boost) {
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assert(skill->drainType == SkillDrainType::PASSIVE);
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bool newBuffApplied = false;
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EntityRef self = PlayerManager::getSockFromID(plr->iID);
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std::vector<EntityRef> targets;
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if (skill->targetType == SkillTargetType::GROUP) {
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@ -126,14 +128,6 @@ void Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr, int boost) {
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value,
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self,
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BuffClass::NONE, // overwritten per target
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[](EntityRef host, BuffStack* stack) {
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Buffs::timeBuffUpdate(host, stack, ETBU_ADD);
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// TODO SKILLUSE/SKILLUSESUCC, sSkillResult_Buff
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},
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nullptr,
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[](EntityRef host, BuffStack* stack) {
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Buffs::timeBuffUpdate(host, stack, ETBU_DEL);
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}
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};
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for (EntityRef target : targets) {
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@ -143,8 +137,17 @@ void Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr, int boost) {
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passiveBuff.buffStackClass = target == self ? BuffClass::NANO : BuffClass::GROUP_NANO;
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ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
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combatant->addBuff(timeBuffId, &passiveBuff);
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newBuffApplied |= combatant->addBuff(timeBuffId,
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[](EntityRef self, Buff* buff, int status, BuffStack* stack) {
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Buffs::timeBuffUpdate(self, buff, status, stack);
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},
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[](EntityRef self, Buff* buff, time_t currTime) {
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// TODO time buff tick
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},
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&passiveBuff);
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}
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return newBuffApplied;
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}
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#pragma endregion
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@ -47,7 +47,7 @@ namespace Abilities {
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std::vector<EntityRef> matchTargets(SkillData*, int, int32_t*);
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int getCSTBFromST(int eSkillType);
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void usePassiveNanoSkill(SkillData*, Player*, int);
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bool usePassiveNanoSkill(SkillData*, Player*, int);
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void init();
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}
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@ -4,19 +4,16 @@
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using namespace Buffs;
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void Buff::tick() {
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void Buff::tick(time_t currTime) {
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auto it = stacks.begin();
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while(it != stacks.end()) {
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BuffStack& stack = *it;
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if(stack.onTick) stack.onTick(self, &stack);
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if(onTick) onTick(self, this, currTime);
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if(stack.durationTicks == 0) {
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// erase() destroys the callbacks
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// with the stack struct, so we need
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// to copy it first.
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BuffStack deadStack = stack;
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it = stacks.erase(it);
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if(deadStack.onExpire) deadStack.onExpire(self, &deadStack);
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if(onUpdate) onUpdate(self, this, ETBU_DEL, &deadStack);
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} else {
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if(stack.durationTicks > 0) stack.durationTicks--;
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it++;
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@ -28,15 +25,13 @@ void Buff::clear() {
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while(!stacks.empty()) {
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BuffStack stack = stacks.back();
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stacks.pop_back();
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if(stack.onExpire) stack.onExpire(self, &stack);
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if(onUpdate) onUpdate(self, this, ETBU_DEL, &stack);
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}
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}
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void Buff::addStack(BuffStack* stack) {
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BuffStack newStack = *stack;
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newStack.buff = this;
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if(newStack.onApply) newStack.onApply(self, &newStack);
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stacks.push_back(newStack);
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stacks.push_back(*stack);
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if(onUpdate) onUpdate(self, this, ETBU_ADD, &stacks.back());
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}
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bool Buff::hasClass(BuffClass buffClass) {
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@ -56,34 +51,68 @@ BuffClass Buff::maxClass() {
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return buffClass;
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}
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int Buff::getValue(BuffValueSelector selector) {
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if(isStale()) return 0;
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int value = selector == BuffValueSelector::NET_TOTAL ? 0 : stacks.front().value;
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for(BuffStack& stack : stacks) {
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switch(selector)
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{
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case BuffValueSelector::NET_TOTAL:
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value += stack.value;
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break;
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case BuffValueSelector::MIN_VALUE:
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if(stack.value < value) value = stack.value;
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break;
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case BuffValueSelector::MAX_VALUE:
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if(stack.value > value) value = stack.value;
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break;
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case BuffValueSelector::MIN_MAGNITUDE:
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if(abs(stack.value) < abs(value)) value = stack.value;
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break;
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case BuffValueSelector::MAX_MAGNITUDE:
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default:
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if(abs(stack.value) > abs(value)) value = stack.value;
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}
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}
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return value;
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}
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bool Buff::isStale() {
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return stacks.empty();
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}
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/* This will practically never do anything important, but it's here just in case */
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void Buff::updateCallbacks(BuffCallback<int, BuffStack*> fOnUpdate, BuffCallback<time_t> fonTick) {
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if(!onUpdate) onUpdate = fOnUpdate;
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if(!onTick) onTick = fonTick;
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}
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#pragma region Handlers
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void Buffs::timeBuffUpdate(EntityRef self, BuffStack* stack, int status) {
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void Buffs::timeBuffUpdate(EntityRef self, Buff* buff, int status, BuffStack* stack) {
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if(self.kind != EntityKind::PLAYER)
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return; // not implemented
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Player* plr = (Player*)self.getEntity();
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if(plr == nullptr)
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return;
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return; // sanity check
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if(status == ETBU_DEL && plr->hasBuff(stack->buff->id))
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return; // no premature status removal!
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sTimeBuff payload{};
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if(status == ETBU_DEL && !buff->isStale())
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return; // no premature effect deletion
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int cbf = plr->getCompositeCondition();
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sTimeBuff payload{};
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if(status == ETBU_ADD) {
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if(stack->buff->id > 0) cbf |= CSB_FROM_ECSB(stack->buff->id);
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payload.iValue = stack->value;
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//payload.iTimeLimit = stack->durationTicks * MS_PER_PLAYER_TICK;
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payload.iValue = buff->getValue(BuffValueSelector::MAX_MAGNITUDE);
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// we need to explicitly add the ECSB for this buff,
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// in case this is the first stack in and the entry
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// in the buff map doesn't yet exist
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if(buff->id > 0) cbf |= CSB_FROM_ECSB(buff->id);
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}
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
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pkt.eCSTB = stack->buff->id; // eCharStatusTimeBuffID
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pkt.eCSTB = buff->id; // eCharStatusTimeBuffID
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pkt.eTBU = status; // eTimeBuffUpdate
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pkt.eTBT = (int)stack->buffStackClass;
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pkt.iConditionBitFlag = cbf;
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@ -91,20 +120,15 @@ void Buffs::timeBuffUpdate(EntityRef self, BuffStack* stack, int status) {
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self.sock->sendPacket((void*)&pkt, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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void Buffs::timeBuffTimeoutViewable(EntityRef self, BuffStack* stack, int ct) {
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if(self.kind != EntityKind::PLAYER)
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return; // not implemented
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Player* plr = (Player*)self.getEntity();
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if(plr == nullptr)
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return;
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/*
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void Buffs::timeBuffTimeoutViewable(EntityRef self, Buff* buff, int ct) {
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INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, pkt); // send a buff timeout to other players
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pkt.eCT = ct; // 1 for eggs, at least
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pkt.iID = plr->iID;
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pkt.iConditionBitFlag = plr->getCompositeCondition();
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PlayerManager::sendToViewable(self.sock, pkt, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT);
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}
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*/
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/* MOVE TO EGG LAMBDA
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void Buffs::timeBuffTimeout(EntityRef self, BuffStack* buff) {
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@ -2,13 +2,15 @@
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#include "core/Core.hpp"
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#include "Entities.hpp"
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#include "EntityRef.hpp"
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#include <vector>
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#include <functional>
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/* forward declaration(s) */
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struct BuffStack;
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class Buff;
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template<class... Types>
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using BuffCallback = std::function<void(EntityRef, Buff*, Types...)>;
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#define CSB_FROM_ECSB(x) (1 << (x - 1))
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@ -22,24 +24,19 @@ enum class BuffClass {
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CASH_ITEM = ETBT_CASHITEM
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};
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typedef std::function<void(EntityRef, BuffStack*)> BuffCallback;
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enum class BuffValueSelector {
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MAX_VALUE,
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MIN_VALUE,
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MAX_MAGNITUDE,
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MIN_MAGNITUDE,
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NET_TOTAL
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};
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struct BuffStack {
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int durationTicks;
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int value;
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EntityRef source;
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BuffClass buffStackClass;
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/* called just before the stack is added */
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BuffCallback onApply;
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/* called when the stack is ticked */
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BuffCallback onTick;
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/* called just after the stack is removed */
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BuffCallback onExpire;
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Buff* buff;
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};
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class Buff {
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@ -49,8 +46,12 @@ private:
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public:
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int id;
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/* called just after a stack is added or removed */
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BuffCallback<int, BuffStack*> onUpdate;
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/* called when the buff is ticked */
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BuffCallback<time_t> onTick;
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void tick();
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void tick(time_t);
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void clear();
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void addStack(BuffStack* stack);
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@ -62,6 +63,8 @@ public:
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bool hasClass(BuffClass buffClass);
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BuffClass maxClass();
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int getValue(BuffValueSelector selector);
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/*
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* In general, a Buff object won't exist
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* unless it has stacks. However, when
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@ -71,13 +74,15 @@ public:
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*/
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bool isStale();
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Buff(int iid, EntityRef pSelf, BuffStack* firstStack)
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: id(iid), self(pSelf) {
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void updateCallbacks(BuffCallback<int, BuffStack*> fOnUpdate, BuffCallback<time_t> fonTick);
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Buff(int iid, EntityRef pSelf, BuffCallback<int, BuffStack*> fOnUpdate, BuffCallback<time_t> fOnTick, BuffStack* firstStack)
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: self(pSelf), id(iid), onUpdate(fOnUpdate), onTick(fOnTick) {
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addStack(firstStack);
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}
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};
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namespace Buffs {
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void timeBuffUpdate(EntityRef self, BuffStack* stack, int status);
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void timeBuffTimeoutViewable(EntityRef self, BuffStack* stack, int ct);
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void timeBuffUpdate(EntityRef self, Buff* buff, int status, BuffStack* stack);
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//void timeBuffTimeoutViewable(EntityRef self, Buff* buff, int ct);
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}
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@ -19,10 +19,17 @@ using namespace Combat;
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/// Player Id -> Bullet Id -> Bullet
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std::map<int32_t, std::map<int8_t, Bullet>> Combat::Bullets;
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void Player::addBuff(int buffId, BuffStack* stack) {
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bool Player::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) {
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EntityRef self = PlayerManager::getSockFromID(iID);
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if(!hasBuff(buffId)) buffs[buffId] = new Buff(buffId, self, stack);
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else buffs[buffId]->addStack(stack);
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if(!hasBuff(buffId)) {
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buffs[buffId] = new Buff(buffId, self, onUpdate, onTick, stack);
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return true;
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}
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buffs[buffId]->updateCallbacks(onUpdate, onTick);
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buffs[buffId]->addStack(stack);
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return false;
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}
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Buff* Player::getBuff(int buffId) {
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@ -88,7 +95,9 @@ void Player::step(time_t currTime) {
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// no-op
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}
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void CombatNPC::addBuff(int buffId, BuffStack* stack) { /* stubbed */ }
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bool CombatNPC::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) { /* stubbed */
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return false;
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}
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Buff* CombatNPC::getBuff(int buffId) { /* stubbed */
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return nullptr;
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@ -342,43 +351,20 @@ static void combatEnd(CNSocket *sock, CNPacketData *data) {
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plr->healCooldown = 4000;
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}
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static void dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_DOT_DAMAGE_ONOFF *pkt = (sP_CL2FE_DOT_DAMAGE_ONOFF*)data->buf;
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static void dealGooDamage(CNSocket *sock) {
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Player *plr = PlayerManager::getPlayer(sock);
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if(plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVULNERABLE)
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return; // ignore completely
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// infection debuff toggles as the client asks it to,
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// so we add and remove a permanent debuff
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if (pkt->iFlag && !plr->hasBuff(ECSB_INFECTION)) {
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BuffStack infection = {
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-1, // infinite
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NULL,
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sock, // self-inflicted
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BuffClass::ENVIRONMENT,
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[](EntityRef host, BuffStack* stack) {
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Buffs::timeBuffUpdate(host, stack, ETBU_ADD);
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},
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nullptr, // client toggles for us! todo anticheat lol
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[](EntityRef host, BuffStack* stack) {
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Buffs::timeBuffUpdate(host, stack, ETBU_DEL);
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}
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};
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plr->addBuff(ECSB_INFECTION, &infection);
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} else if(!pkt->iFlag && plr->hasBuff(ECSB_INFECTION)) {
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plr->removeBuff(ECSB_INFECTION);
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}
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}
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static void dealGooDamage(CNSocket *sock, int amount) {
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size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_DotDamage);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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Player *plr = PlayerManager::getPlayer(sock);
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memset(respbuf, 0, resplen);
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sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
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sSkillResult_DotDamage *dmg = (sSkillResult_DotDamage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
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int amount = PC_MAXHEALTH(plr->level) * 3 / 20;
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Buff* protectionBuff = plr->getBuff(ECSB_PROTECT_INFECTION);
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if (protectionBuff != nullptr) {
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amount = -2; // -2 is the magic number for "Protected" to appear as the damage number
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@ -415,6 +401,33 @@ static void dealGooDamage(CNSocket *sock, int amount) {
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PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_CHAR_TIME_BUFF_TIME_TICK, resplen);
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}
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static void dotDamageOnOff(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_DOT_DAMAGE_ONOFF *pkt = (sP_CL2FE_DOT_DAMAGE_ONOFF*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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// infection debuff toggles as the client asks it to,
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// so we add and remove a permanent debuff
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if (pkt->iFlag && !plr->hasBuff(ECSB_INFECTION)) {
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BuffStack infection = {
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-1, // infinite
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0, // no value
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sock, // self-inflicted
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BuffClass::ENVIRONMENT
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};
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plr->addBuff(ECSB_INFECTION,
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[](EntityRef self, Buff* buff, int status, BuffStack* stack) {
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Buffs::timeBuffUpdate(self, buff, status, stack);
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},
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[](EntityRef self, Buff* buff, time_t currTime) {
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if(self.kind == EntityKind::PLAYER)
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dealGooDamage(self.sock);
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},
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&infection);
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} else if(!pkt->iFlag && plr->hasBuff(ECSB_INFECTION)) {
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plr->removeBuff(ECSB_INFECTION);
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}
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}
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static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_REQ_PC_ATTACK_CHARs* pkt = (sP_CL2FE_REQ_PC_ATTACK_CHARs*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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@ -716,11 +729,6 @@ static void playerTick(CNServer *serv, time_t currTime) {
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if (plr->HP <= 0)
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continue;
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// fm patch/lake damage
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if ((plr->hasBuff(ECSB_INFECTION))
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&& !(plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVULNERABLE))
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dealGooDamage(sock, PC_MAXHEALTH(plr->level) * 3 / 20);
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// heal
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if (currTime - lastHealTime >= 4000 && !plr->inCombat && plr->HP < PC_MAXHEALTH(plr->level)) {
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if (currTime - lastHealTime - plr->healCooldown >= 4000) {
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@ -747,7 +755,10 @@ static void playerTick(CNServer *serv, time_t currTime) {
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if (skill->drainType == SkillDrainType::PASSIVE) {
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// apply passive buff
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drainRate = skill->batteryUse[boost * 3];
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Abilities::usePassiveNanoSkill(skill, plr, boost * 3);
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if(Abilities::usePassiveNanoSkill(skill, plr, boost * 3)) {
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// first buff, send back skill use packet(s)
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// TODO
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}
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}
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}
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|
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@ -783,9 +794,8 @@ static void playerTick(CNServer *serv, time_t currTime) {
|
||||
// process buffsets
|
||||
auto it = plr->buffs.begin();
|
||||
while(it != plr->buffs.end()) {
|
||||
int buffId = (*it).first;
|
||||
Buff* buff = (*it).second;
|
||||
buff->tick();
|
||||
buff->tick(currTime);
|
||||
if(buff->isStale()) {
|
||||
// garbage collect
|
||||
it = plr->buffs.erase(it);
|
||||
|
@ -3,22 +3,16 @@
|
||||
#include "core/Core.hpp"
|
||||
#include "Chunking.hpp"
|
||||
|
||||
#include "EntityRef.hpp"
|
||||
#include "Buffs.hpp"
|
||||
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <functional>
|
||||
|
||||
/* forward declaration(s) */
|
||||
class Buff;
|
||||
struct BuffStack;
|
||||
|
||||
enum EntityKind {
|
||||
INVALID,
|
||||
PLAYER,
|
||||
SIMPLE_NPC,
|
||||
COMBAT_NPC,
|
||||
MOB,
|
||||
EGG,
|
||||
BUS
|
||||
};
|
||||
class Chunk;
|
||||
struct Group;
|
||||
|
||||
enum class AIState {
|
||||
INACTIVE,
|
||||
@ -28,9 +22,6 @@ enum class AIState {
|
||||
DEAD
|
||||
};
|
||||
|
||||
class Chunk;
|
||||
struct Group;
|
||||
|
||||
struct Entity {
|
||||
EntityKind kind = EntityKind::INVALID;
|
||||
int x = 0, y = 0, z = 0;
|
||||
@ -48,42 +39,6 @@ struct Entity {
|
||||
virtual void disappearFromViewOf(CNSocket *sock) = 0;
|
||||
};
|
||||
|
||||
struct EntityRef {
|
||||
EntityKind kind;
|
||||
union {
|
||||
CNSocket *sock;
|
||||
int32_t id;
|
||||
};
|
||||
|
||||
EntityRef(CNSocket *s);
|
||||
EntityRef(int32_t i);
|
||||
|
||||
bool isValid() const;
|
||||
Entity *getEntity() const;
|
||||
|
||||
bool operator==(const EntityRef& other) const {
|
||||
if (kind != other.kind)
|
||||
return false;
|
||||
|
||||
if (kind == EntityKind::PLAYER)
|
||||
return sock == other.sock;
|
||||
|
||||
return id == other.id;
|
||||
}
|
||||
|
||||
// arbitrary ordering
|
||||
bool operator<(const EntityRef& other) const {
|
||||
if (kind == other.kind) {
|
||||
if (kind == EntityKind::PLAYER)
|
||||
return sock < other.sock;
|
||||
else
|
||||
return id < other.id;
|
||||
}
|
||||
|
||||
return kind < other.kind;
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Interfaces
|
||||
*/
|
||||
@ -92,10 +47,10 @@ public:
|
||||
ICombatant() {}
|
||||
virtual ~ICombatant() {}
|
||||
|
||||
virtual void addBuff(int buffId, BuffStack* stack) = 0;
|
||||
virtual Buff* getBuff(int buffId) = 0;
|
||||
virtual void removeBuff(int buffId) = 0;
|
||||
virtual bool hasBuff(int buffId) = 0;
|
||||
virtual bool addBuff(int, BuffCallback<int, BuffStack*>, BuffCallback<time_t>, BuffStack*) = 0;
|
||||
virtual Buff* getBuff(int) = 0;
|
||||
virtual void removeBuff(int) = 0;
|
||||
virtual bool hasBuff(int) = 0;
|
||||
virtual int getCompositeCondition() = 0;
|
||||
virtual int takeDamage(EntityRef, int) = 0;
|
||||
virtual void heal(EntityRef, int) = 0;
|
||||
@ -159,7 +114,7 @@ struct CombatNPC : public BaseNPC, public ICombatant {
|
||||
|
||||
virtual bool isExtant() override { return hp > 0; }
|
||||
|
||||
virtual void addBuff(int buffId, BuffStack* stack) override;
|
||||
virtual bool addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) override;
|
||||
virtual Buff* getBuff(int buffId) override;
|
||||
virtual void removeBuff(int buffId) override;
|
||||
virtual bool hasBuff(int buffId) override;
|
||||
|
52
src/EntityRef.hpp
Normal file
52
src/EntityRef.hpp
Normal file
@ -0,0 +1,52 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
|
||||
/* forward declaration(s) */
|
||||
struct Entity;
|
||||
|
||||
enum EntityKind {
|
||||
INVALID,
|
||||
PLAYER,
|
||||
SIMPLE_NPC,
|
||||
COMBAT_NPC,
|
||||
MOB,
|
||||
EGG,
|
||||
BUS
|
||||
};
|
||||
|
||||
struct EntityRef {
|
||||
EntityKind kind;
|
||||
union {
|
||||
CNSocket *sock;
|
||||
int32_t id;
|
||||
};
|
||||
|
||||
EntityRef(CNSocket *s);
|
||||
EntityRef(int32_t i);
|
||||
|
||||
bool isValid() const;
|
||||
Entity *getEntity() const;
|
||||
|
||||
bool operator==(const EntityRef& other) const {
|
||||
if (kind != other.kind)
|
||||
return false;
|
||||
|
||||
if (kind == EntityKind::PLAYER)
|
||||
return sock == other.sock;
|
||||
|
||||
return id == other.id;
|
||||
}
|
||||
|
||||
// arbitrary ordering
|
||||
bool operator<(const EntityRef& other) const {
|
||||
if (kind == other.kind) {
|
||||
if (kind == EntityKind::PLAYER)
|
||||
return sock < other.sock;
|
||||
else
|
||||
return id < other.id;
|
||||
}
|
||||
|
||||
return kind < other.kind;
|
||||
}
|
||||
};
|
@ -494,18 +494,18 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) {
|
||||
int durationMilliseconds = Abilities::SkillTable[144].durationTime[0] * 100;
|
||||
BuffStack gumballBuff = {
|
||||
durationMilliseconds / MS_PER_PLAYER_TICK,
|
||||
NULL,
|
||||
0,
|
||||
sock,
|
||||
BuffClass::CASH_ITEM, // or BuffClass::ITEM?
|
||||
[](EntityRef host, BuffStack* stack) {
|
||||
Buffs::timeBuffUpdate(host, stack, ETBU_ADD);
|
||||
},
|
||||
nullptr,
|
||||
[](EntityRef host, BuffStack* stack) {
|
||||
Buffs::timeBuffUpdate(host, stack, ETBU_DEL);
|
||||
}
|
||||
BuffClass::CASH_ITEM // or BuffClass::ITEM?
|
||||
};
|
||||
player->addBuff(eCSB, &gumballBuff);
|
||||
player->addBuff(eCSB,
|
||||
[](EntityRef self, Buff* buff, int status, BuffStack* stack) {
|
||||
Buffs::timeBuffUpdate(self, buff, status, stack);
|
||||
},
|
||||
[](EntityRef self, Buff* buff, time_t currTime) {
|
||||
// TODO passive tick
|
||||
},
|
||||
&gumballBuff);
|
||||
|
||||
sock->sendPacket((void*)&respbuf, P_FE2CL_REP_PC_ITEM_USE_SUCC, resplen);
|
||||
// update inventory serverside
|
||||
|
@ -208,10 +208,6 @@ static void nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
|
||||
// Update player
|
||||
plr->equippedNanos[nano->iNanoSlotNum] = nano->iNanoID;
|
||||
|
||||
// Unbuff gumballs
|
||||
int buffId = ECSB_STIMPAKSLOT1 + nano->iNanoSlotNum;
|
||||
plr->removeBuff(buffId);
|
||||
|
||||
// unsummon nano if replaced
|
||||
if (plr->activeNano == plr->equippedNanos[nano->iNanoSlotNum])
|
||||
summonNano(sock, -1);
|
||||
|
@ -87,7 +87,7 @@ struct Player : public Entity, public ICombatant {
|
||||
virtual void enterIntoViewOf(CNSocket *sock) override;
|
||||
virtual void disappearFromViewOf(CNSocket *sock) override;
|
||||
|
||||
virtual void addBuff(int buffId, BuffStack* stack) override;
|
||||
virtual bool addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) override;
|
||||
virtual Buff* getBuff(int buffId) override;
|
||||
virtual void removeBuff(int buffId) override;
|
||||
virtual bool hasBuff(int buffId) override;
|
||||
|
Loading…
Reference in New Issue
Block a user