Potentially fix slider collisions

- Lerp circuit once instead of on a per-slider basis to avoid FPE differences
- Spawn sliders every k points instead of once per stop
This commit is contained in:
Gent S
2020-12-16 20:15:21 -05:00
parent f7a6615379
commit d3e5b9c485
2 changed files with 38 additions and 39 deletions

View File

@@ -21,6 +21,5 @@ namespace TableData {
void loadDrops();
void loadEggs(int32_t* nextId);
void constructPathSkyway(nlohmann::json::iterator);
void constructPathSlider(nlohmann::json, int, int);
void constructPathNPC(nlohmann::json::iterator, int id=0);
}