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Potentially fix slider collisions
- Lerp circuit once instead of on a per-slider basis to avoid FPE differences - Spawn sliders every k points instead of once per stop
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@@ -21,6 +21,5 @@ namespace TableData {
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void loadDrops();
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void loadEggs(int32_t* nextId);
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void constructPathSkyway(nlohmann::json::iterator);
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void constructPathSlider(nlohmann::json, int, int);
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void constructPathNPC(nlohmann::json::iterator, int id=0);
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}
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