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Fix gumballs only lasting 1 minute instead of 10
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@ -307,7 +307,7 @@ void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
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player->Inven[resp->iSlotNum] = resp->RemainItem;
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player->Inven[resp->iSlotNum] = resp->RemainItem;
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std::pair<CNSocket*, int32_t> key = std::make_pair(sock, value1);
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std::pair<CNSocket*, int32_t> key = std::make_pair(sock, value1);
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time_t until = getTime() + (time_t)NanoManager::SkillTable[144].durationTime[0] * 10;
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time_t until = getTime() + (time_t)NanoManager::SkillTable[144].durationTime[0] * 100;
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NPCManager::EggBuffs[key] = until;
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NPCManager::EggBuffs[key] = until;
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}
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}
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