Replace inPopulatedChunks with player counter for NPCs

This commit is contained in:
Gent S
2020-11-22 15:24:34 -05:00
parent 71d4f331b5
commit d1baa0d9f9
3 changed files with 19 additions and 1 deletions

View File

@@ -172,6 +172,7 @@ void ChunkManager::addPlayerToChunks(std::set<Chunk*> chnks, CNSocket* sock) {
// add npcs
for (int32_t id : chunk->NPCs) {
BaseNPC* npc = NPCManager::NPCs[id];
npc->playersInView++;
if (npc->appearanceData.iHP <= 0)
continue;
@@ -248,6 +249,7 @@ void ChunkManager::addNPCToChunks(std::set<Chunk*> chnks, int32_t id) {
for (CNSocket* sock : chunk->players) {
// send to socket
sock->sendPacket((void*)&enterBusData, P_FE2CL_TRANSPORTATION_ENTER, sizeof(sP_FE2CL_TRANSPORTATION_ENTER));
npc->playersInView++;
}
}
break;
@@ -259,6 +261,7 @@ void ChunkManager::addNPCToChunks(std::set<Chunk*> chnks, int32_t id) {
for (CNSocket* sock : chunk->players) {
// send to socket
sock->sendPacket((void*)&enterEggData, P_FE2CL_SHINY_ENTER, sizeof(sP_FE2CL_SHINY_ENTER));
npc->playersInView++;
}
}
break;
@@ -271,6 +274,7 @@ void ChunkManager::addNPCToChunks(std::set<Chunk*> chnks, int32_t id) {
for (CNSocket* sock : chunk->players) {
// send to socket
sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
npc->playersInView++;
}
}
break;
@@ -286,6 +290,8 @@ void ChunkManager::removePlayerFromChunks(std::set<Chunk*> chnks, CNSocket* sock
// remove NPCs from view
for (int32_t id : chunk->NPCs) {
BaseNPC* npc = NPCManager::NPCs[id];
npc->playersInView--;
switch (npc->npcClass) {
case NPC_BUS:
INITSTRUCT(sP_FE2CL_TRANSPORTATION_EXIT, exitBusData);
@@ -332,6 +338,7 @@ void ChunkManager::removeNPCFromChunks(std::set<Chunk*> chnks, int32_t id) {
for (CNSocket* sock : chunk->players) {
// send to socket
sock->sendPacket((void*)&exitBusData, P_FE2CL_TRANSPORTATION_EXIT, sizeof(sP_FE2CL_TRANSPORTATION_EXIT));
npc->playersInView--;
}
}
break;
@@ -343,6 +350,7 @@ void ChunkManager::removeNPCFromChunks(std::set<Chunk*> chnks, int32_t id) {
for (CNSocket* sock : chunk->players) {
// send to socket
sock->sendPacket((void*)&exitEggData, P_FE2CL_SHINY_EXIT, sizeof(sP_FE2CL_SHINY_EXIT));
npc->playersInView--;
}
}
break;
@@ -356,6 +364,7 @@ void ChunkManager::removeNPCFromChunks(std::set<Chunk*> chnks, int32_t id) {
for (CNSocket* sock : chunk->players) {
// send to socket
sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
npc->playersInView--;
}
}
break;
@@ -427,6 +436,9 @@ std::vector<ChunkPos> ChunkManager::getChunksInMap(uint64_t mapNum) {
return chnks;
}
/*
* Used only for eggs; use npc->playersInView for everything visible
*/
bool ChunkManager::inPopulatedChunks(std::set<Chunk*>* chnks) {
for (auto it = chnks->begin(); it != chnks->end(); it++) {