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Added NPC.speed setters & getters
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@ -58,8 +58,20 @@ static int npc_getMaxHealth(lua_State *state) {
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return 1;
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}
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static int npc_getSpeed(lua_State *state) {
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CombatNPC *npc = grabNPC(state, 1);
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// sanity check
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if (npc != NULL)
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return 0;
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lua_pushinteger(state, npc->speed);
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return 0;
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}
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static const luaL_Reg npc_getters[] = {
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{"maxHealth", npc_getMaxHealth},
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{"speed", npc_getSpeed},
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{0, 0}
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};
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@ -76,8 +88,20 @@ static int npc_setMaxHealth(lua_State *state) {
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return 0;
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}
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static int npc_setSpeed(lua_State *state) {
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CombatNPC *npc = grabNPC(state, 1);
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int newSpeed = luaL_checkint(state, 2);
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// sanity check
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if (npc != NULL)
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npc->speed = newSpeed;
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return 0;
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}
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static const luaL_Reg npc_setters[] = {
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{"maxHealth", npc_setMaxHealth},
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{"speed", npc_setSpeed},
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{0, 0}
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};
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@ -104,8 +128,28 @@ static int npc_moveto(lua_State *state) {
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return 0;
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}
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static int npc_say(lua_State *state) {
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CombatNPC *npc = grabNPC(state, 1);
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std::string msg = std::string(luaL_checkstring(state, 2));
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// sanity check
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if (npc != NULL) {
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INITSTRUCT(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, res);
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U8toU16(msg, (char16_t*)&res.szFreeChat, sizeof(res.szFreeChat));
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res.iPC_ID = npc->appearanceData.iNPC_ID;
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res.iEmoteCode = 421;
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// send the packet
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NPCManager::sendToViewable(npc, &res, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
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}
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return 0;
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}
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static const luaL_Reg npc_methods[] = {
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{"moveTo", npc_moveto},
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{"say", npc_say},
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{0, 0}
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};
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