mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2025-10-04 13:40:07 +00:00
Bugfixes.
* Add newly created chunks to nearby players and NPCs. This fixes the slider/static path mob pop-in problem. * Update a player's chunks when resurrecting. This fixes a mob desync problem. * Use a private instance for the Time Lab * Spawn a slider for every stop * Fix mobs in private lairs using the template chunk mobs's current health for their max health * Don't call into the JSON lib in the loop in aggroCheck(). This is an optimization found after using gprof. * Don't print NPC deletions to console. This stops the spam when a private instance is deleted. * Changed default view distance to half the length of a map tile, so chunks are aligned to map tiles * Update tdata reference
This commit is contained in:
@@ -21,7 +21,7 @@ port=8002
|
||||
ip=127.0.0.1
|
||||
# distance at which other players and NPCs become visible.
|
||||
# this value is used for calculating chunk size
|
||||
viewdistance=30000
|
||||
viewdistance=25600
|
||||
# time, in milliseconds, to wait before kicking a non-responsive client
|
||||
# default is 1 minute
|
||||
timeout=60000
|
||||
|
Reference in New Issue
Block a user