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Add documentation for getItemType()
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@ -316,7 +316,7 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
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CrocPotEntry* recipe = &ItemManager::CrocPotTable[abs(itemStatsDat->level - itemLooksDat->level)];
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CrocPotEntry* recipe = &ItemManager::CrocPotTable[abs(itemStatsDat->level - itemLooksDat->level)];
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int cost = itemStatsDat->buyPrice * recipe->multStats + itemLooksDat->buyPrice * recipe->multLooks;
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int cost = itemStatsDat->buyPrice * recipe->multStats + itemLooksDat->buyPrice * recipe->multLooks;
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float successChance = recipe->base / 100.0f;
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float successChance = recipe->base / 100.0f; // base success chance
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// rarity gap multiplier
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// rarity gap multiplier
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switch(abs(itemStatsDat->rarity - itemLooksDat->rarity))
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switch(abs(itemStatsDat->rarity - itemLooksDat->rarity))
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@ -337,8 +337,8 @@ void NPCManager::npcCombineItems(CNSocket* sock, CNPacketData* data) {
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break;
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break;
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}
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}
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float rolled = (rand() * 1.0f / RAND_MAX) * 100.0f;
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float rolled = (rand() * 1.0f / RAND_MAX) * 100.0f; // success chance out of 100
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std::cout << rolled << " vs " << successChance << std::endl;
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//std::cout << rolled << " vs " << successChance << std::endl;
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plr->money -= cost;
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plr->money -= cost;
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@ -112,7 +112,7 @@ void TableData::init() {
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itemSet = xdtData[setNames[i]]["m_pItemData"];
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itemSet = xdtData[setNames[i]]["m_pItemData"];
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for (nlohmann::json::iterator _item = itemSet.begin(); _item != itemSet.end(); _item++) {
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for (nlohmann::json::iterator _item = itemSet.begin(); _item != itemSet.end(); _item++) {
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auto item = _item.value();
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auto item = _item.value();
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int typeOverride = getItemType(i);
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int typeOverride = getItemType(i); // used for special cases where iEquipLoc doesn't indicate item type
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ItemManager::ItemData[std::pair<int32_t, int32_t>(item["m_iItemNumber"], typeOverride != -1 ? typeOverride : (int)item["m_iEquipLoc"])]
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ItemManager::ItemData[std::pair<int32_t, int32_t>(item["m_iItemNumber"], typeOverride != -1 ? typeOverride : (int)item["m_iEquipLoc"])]
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= { item["m_iTradeAble"] == 1, item["m_iSellAble"] == 1, item["m_iItemPrice"], item["m_iItemSellPrice"], item["m_iStackNumber"], i > 9 ? 0 : (int)item["m_iMinReqLev"],
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= { item["m_iTradeAble"] == 1, item["m_iSellAble"] == 1, item["m_iItemPrice"], item["m_iItemSellPrice"], item["m_iStackNumber"], i > 9 ? 0 : (int)item["m_iMinReqLev"],
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i > 9 ? 1 : (int)item["m_iRarity"] };
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i > 9 ? 1 : (int)item["m_iRarity"] };
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@ -192,17 +192,20 @@ void TableData::cleanup() {
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delete pair.second;
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delete pair.second;
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}
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}
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/*
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* Some item categories either don't possess iEquipLoc or use a different value for item type.
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*/
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int TableData::getItemType(int itemSet) {
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int TableData::getItemType(int itemSet) {
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int overriden;
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int overriden;
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switch (itemSet)
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switch (itemSet)
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{
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{
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case 11:
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case 11: // Chest items don't have iEquipLoc and are type 9.
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overriden = 9;
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overriden = 9;
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break;
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break;
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case 10:
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case 10: // General items don't have iEquipLoc and are type 7.
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overriden = 7;
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overriden = 7;
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break;
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break;
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case 9:
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case 9: // Vehicles have iEquipLoc 8, but type 10.
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overriden = 10;
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overriden = 10;
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break;
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break;
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default:
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default:
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