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Fix player entering chunks twice on load
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@ -318,9 +318,7 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
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response.iPC_ID = complete->iPC_ID;
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response.iPC_ID = complete->iPC_ID;
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// reload players & NPCs
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updatePlayerPosition(sock, plr->x, plr->y, plr->z, plr->instanceID, plr->angle);
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updatePlayerPosition(sock, plr->x, plr->y, plr->z, plr->instanceID, plr->angle);
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ChunkManager::updatePlayerChunk(sock, std::make_tuple(0, 0, 0), ChunkManager::chunkPosAt(plr->x, plr->y, plr->instanceID));
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC));
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC));
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}
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}
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