From c5fa3977241dd9b212251a3f7aa5cea7a7a0a0db Mon Sep 17 00:00:00 2001 From: Gent S Date: Sat, 21 Nov 2020 11:46:56 -0500 Subject: [PATCH] Fix player entering chunks twice on load --- src/PlayerManager.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/PlayerManager.cpp b/src/PlayerManager.cpp index 7b15d19..57f173c 100644 --- a/src/PlayerManager.cpp +++ b/src/PlayerManager.cpp @@ -318,9 +318,7 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) { response.iPC_ID = complete->iPC_ID; - // reload players & NPCs updatePlayerPosition(sock, plr->x, plr->y, plr->z, plr->instanceID, plr->angle); - ChunkManager::updatePlayerChunk(sock, std::make_tuple(0, 0, 0), ChunkManager::chunkPosAt(plr->x, plr->y, plr->instanceID)); sock->sendPacket((void*)&response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC)); }