Make heal nanos heal for the correct amount

This commit is contained in:
Gent S 2020-12-27 09:23:43 -05:00
parent f8129b91cb
commit bdf283ae4f

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@ -671,7 +671,7 @@ bool doHeal(CNSocket *sock, sSkillResult_Heal_HP *respdata, int i, int32_t targe
return false;
}
int healedAmount = PC_MAXHEALTH(plr->level) * amount / 1500;
int healedAmount = PC_MAXHEALTH(plr->level) * amount / 1000;
// do not heal dead players
if (plr->HP <= 0)