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Make heal nanos heal for the correct amount
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@ -671,7 +671,7 @@ bool doHeal(CNSocket *sock, sSkillResult_Heal_HP *respdata, int i, int32_t targe
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return false;
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}
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int healedAmount = PC_MAXHEALTH(plr->level) * amount / 1500;
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int healedAmount = PC_MAXHEALTH(plr->level) * amount / 1000;
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// do not heal dead players
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if (plr->HP <= 0)
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