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Properly implement first use flags
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@@ -50,6 +50,8 @@ namespace PlayerManager {
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void enterPlayerVehicle(CNSocket* sock, CNPacketData* data);
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void exitPlayerVehicle(CNSocket* sock, CNPacketData* data);
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void setFirstUseFlag(CNSocket* sock, CNPacketData* data);
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Player *getPlayer(CNSocket* key);
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std::string getPlayerName(Player *plr, bool id=true);
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WarpLocation* getRespawnPoint(Player *plr);
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