Properly implement first use flags

This commit is contained in:
Kamil
2020-12-07 19:01:29 +01:00
committed by Gent S
parent 66ecc45fce
commit bd3a91e530
4 changed files with 47 additions and 19 deletions

View File

@@ -50,6 +50,8 @@ namespace PlayerManager {
void enterPlayerVehicle(CNSocket* sock, CNPacketData* data);
void exitPlayerVehicle(CNSocket* sock, CNPacketData* data);
void setFirstUseFlag(CNSocket* sock, CNPacketData* data);
Player *getPlayer(CNSocket* key);
std::string getPlayerName(Player *plr, bool id=true);
WarpLocation* getRespawnPoint(Player *plr);