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Properly implement first use flags
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@@ -79,6 +79,8 @@ struct Player {
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int64_t buddyIDs[50];
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bool isBuddyBlocked[50];
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uint64_t iFirstUseFlag[2];
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ChunkPos chunkPos;
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std::set<Chunk*>* viewableChunks;
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time_t lastHeartbeat;
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