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Add Academy defaults to the config file
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16
config.ini
16
config.ini
@ -30,10 +30,15 @@ timeout=60000
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simulatemobs=true
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simulatemobs=true
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# little message players see when they enter the game
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# little message players see when they enter the game
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motd=Welcome to OpenFusion!
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motd=Welcome to OpenFusion!
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# NPC json data
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npcdata=tdata/NPCs.json
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# xdt json data
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# xdt json data
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xdtdata=tdata/xdt.json
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xdtdata=tdata/xdt.json
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# if you want to run the Academy build, comment the previous line
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# and uncomment the next one
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#xdtdata=tdata/xdt_1013.json
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# NPC json data
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npcdata=tdata/NPCs.json
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# mob json
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# mob json
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mobdata=tdata/mobs.json
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mobdata=tdata/mobs.json
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# path json
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# path json
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@ -65,11 +70,16 @@ eventmode=0
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eventcratechance=10
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eventcratechance=10
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# spawn coordinates (Z is height)
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# spawn coordinates (Z is height)
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# the supplied defaults are at Sector V (future)
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# these are for the Future:
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spawnx=632032
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spawnx=632032
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spawny=187177
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spawny=187177
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spawnz=-5500
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spawnz=-5500
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# ...and these are for the Academy:
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#spawnx=19835
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#spawny=108682
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#spawnz=8450
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# Player location monitor interface configuration
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# Player location monitor interface configuration
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[monitor]
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[monitor]
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enabled=false
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enabled=false
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@ -15,10 +15,18 @@ time_t settings::TIMEOUT = 60000;
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int settings::VIEWDISTANCE = 25600;
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int settings::VIEWDISTANCE = 25600;
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bool settings::SIMULATEMOBS = true;
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bool settings::SIMULATEMOBS = true;
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// default spawn point is Sector V (future)
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// default spawn point
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#ifndef ACADEMY
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// Sector V (future)
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int settings::SPAWN_X = 632032;
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int settings::SPAWN_X = 632032;
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int settings::SPAWN_Y = 187177;
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int settings::SPAWN_Y = 187177;
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int settings::SPAWN_Z = -5500;
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int settings::SPAWN_Z = -5500;
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#else
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int settings::SPAWN_X = 19835;
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int settings::SPAWN_Y = 108682;
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int settings::SPAWN_Z = 8450;
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#endif
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int settings::SPAWN_ANGLE = 130;
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int settings::SPAWN_ANGLE = 130;
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std::string settings::NPCJSON = "tdata/NPCs.json";
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std::string settings::NPCJSON = "tdata/NPCs.json";
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std::string settings::XDTJSON = "tdata/xdt.json";
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std::string settings::XDTJSON = "tdata/xdt.json";
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