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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Minor tweaks.
* The server now refuses to start if any JSONs fail to load * Mobs now take height into account when losing aggro on a player * Mobs now aggro on the closest player in range, rather then on the earliest one to connect to the server of the ones in range * /summonW now works in IZs and Lairs as well * Lowered the extra height that mobs spawn at with /summonW to prevent glitching problems
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@ -203,7 +203,7 @@ void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
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void summonWCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "/level: no mob type specified");
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ChatManager::sendServerMessage(sock, "/summonW: no mob type specified");
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return;
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}
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Player* plr = PlayerManager::getPlayer(sock);
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@ -225,7 +225,7 @@ void summonWCommand(std::string full, std::vector<std::string>& args, CNSocket*
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BaseNPC *npc = nullptr;
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if (team == 2) {
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npc = new Mob(plr->x, plr->y, plr->z + 1000, plr->instanceID, type, NPCManager::NPCData[type], NPCManager::nextId++);
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npc = new Mob(plr->x, plr->y, plr->z + 200, plr->instanceID, type, NPCManager::NPCData[type], NPCManager::nextId++);
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npc->appearanceData.iAngle = (plr->angle + 180) % 360;
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NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
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@ -240,9 +240,22 @@ void summonWCommand(std::string full, std::vector<std::string>& args, CNSocket*
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z);
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// if we're in a lair, we need to spawn the mob in both the private instance and the template
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if ((plr->instanceID >> 32) != 0) {
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npc = new Mob(plr->x, plr->y, plr->z + 200, plr->instanceID & 0xffffffff, type, NPCManager::NPCData[type], NPCManager::nextId++);
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npc->appearanceData.iAngle = (plr->angle + 180) % 360;
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NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
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MobManager::Mobs[npc->appearanceData.iNPC_ID] = (Mob*)npc;
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((Mob*)npc)->summoned = false;
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NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z);
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}
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ChatManager::sendServerMessage(sock, "/summonW: placed mob with type: " + std::to_string(type) +
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", id: " + std::to_string(npc->appearanceData.iNPC_ID));
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TableData::RunningMobs[npc->appearanceData.iNPC_ID] = npc;
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TableData::RunningMobs[npc->appearanceData.iNPC_ID] = npc; // only record the one in the template
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}
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void unsummonWCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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@ -8,6 +8,7 @@
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#include "TransportManager.hpp"
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#include <cmath>
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#include <limits.h>
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#include <assert.h>
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std::map<int32_t, Mob*> MobManager::Mobs;
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@ -501,7 +502,8 @@ void MobManager::combatStep(Mob *mob, time_t currTime) {
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}
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// retreat if the player leaves combat range
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distance = hypot(plr->x - mob->roamX, plr->y - mob->roamY);
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int xyDistance = hypot(plr->x - mob->roamX, plr->y - mob->roamY);
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distance = hypot(xyDistance, plr->z - mob->roamZ);
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if (distance >= mob->data["m_iCombatRange"]) {
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mob->target = nullptr;
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mob->state = MobState::RETREAT;
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@ -1034,6 +1036,9 @@ void MobManager::resendMobHP(Mob *mob) {
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* as the mob, since it might be near a chunk boundary.
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*/
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bool MobManager::aggroCheck(Mob *mob, time_t currTime) {
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CNSocket *closest = nullptr;
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int closestDistance = INT_MAX;
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for (Chunk *chunk : mob->currentChunks) {
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for (CNSocket *s : chunk->players) {
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Player *plr = s->plr;
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@ -1053,11 +1058,18 @@ bool MobManager::aggroCheck(Mob *mob, time_t currTime) {
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int xyDistance = hypot(mob->appearanceData.iX - plr->x, mob->appearanceData.iY - plr->y);
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int distance = hypot(xyDistance, mob->appearanceData.iZ - plr->z);
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if (distance > mobRange)
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if (distance > mobRange || distance > closestDistance)
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continue;
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// found player. engage.
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mob->target = s;
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// found a player
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closest = s;
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closestDistance = distance;
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}
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}
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if (closest != nullptr) {
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// found closest player. engage.
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mob->target = closest;
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mob->state = MobState::COMBAT;
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mob->nextMovement = currTime;
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mob->nextAttack = 0;
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@ -1068,7 +1080,6 @@ bool MobManager::aggroCheck(Mob *mob, time_t currTime) {
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return true;
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}
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}
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return false;
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}
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@ -50,7 +50,8 @@ void TableData::init() {
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}
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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std::cerr << "[FATAL] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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terminate(0);
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}
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// load everything else from xdttable
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@ -176,7 +177,8 @@ void TableData::init() {
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std::cout << "[INFO] Loaded " << NanoManager::NanoTable.size() << " nanos" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl;
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std::cerr << "[FATAL] Malformed xdt.json file! Reason:" << err.what() << std::endl;
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terminate(0);
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}
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// load temporary mob dump
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@ -203,7 +205,8 @@ void TableData::init() {
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std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
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std::cerr << "[FATAL] Malformed mobs.json file! Reason:" << err.what() << std::endl;
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terminate(0);
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}
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loadDrops();
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@ -300,7 +303,8 @@ void TableData::loadPaths(int* nextId) {
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std::cout << "[INFO] Loaded " << TransportManager::NPCQueues.size() << " NPC paths" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed paths.json file! Reason:" << err.what() << std::endl;
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std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl;
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terminate(0);
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}
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}
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@ -413,7 +417,8 @@ void TableData::loadDrops() {
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed drops.json file! Reason:" << err.what() << std::endl;
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std::cerr << "[FATAL] Malformed drops.json file! Reason:" << err.what() << std::endl;
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terminate(0);
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}
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}
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@ -563,7 +568,8 @@ void TableData::loadGruntwork(int32_t *nextId) {
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std::cout << "[INFO] Loaded gruntwork.json" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed gruntwork.json file! Reason:" << err.what() << std::endl;
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std::cerr << "[FATAL] Malformed gruntwork.json file! Reason:" << err.what() << std::endl;
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terminate(0);
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}
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}
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@ -623,7 +629,7 @@ void TableData::flush() {
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mob["iX"] = m->spawnX;
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mob["iY"] = m->spawnY;
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mob["iZ"] = m->spawnZ;
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mob["iMapNum"] = m->instanceID;
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mob["iMapNum"] = m->instanceID & 0xffffffff;
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// this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh
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mob["iAngle"] = m->appearanceData.iAngle;
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